protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
        {
            base.OnLeave(procedureOwner, isShutdown);
            GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);

            if (_functionForm != null)
            {
                _functionForm.Close(true);
                _functionForm = null;
            }
        }
        private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
        {
            OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e;

            if (ne.UserData != this)
            {
                return;
            }

            _functionForm = ne.UIForm.Logic as FunctionForm;
        }