Example #1
0
 public bool IsInRange(Vector2 origin, Vector2 target)
 {
     return(GUPMath.IsInRange(origin, target, range));
 }
Example #2
0
 public bool IsInAngle(Vector2 origin, Vector2 target, Vector2 direction)
 {
     return(GUPMath.IsInAngle(origin, target, angle, direction));
 }
 public bool IsCurrentValueLesser(float value)
 {
     return(GUPMath.IsLesser(Current, value));
 }
Example #4
0
 public bool IsInSight(Vector2 origin, Vector2 target, Vector2 direction)
 {
     return(GUPMath.IsInAngle(origin, target, angle, direction) &&
            GUPMath.IsInRange(origin, target, range));
 }
 public bool IsCurrentValueGreater(float value)
 {
     return(GUPMath.IsGreater(Current, value));
 }