Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // initialization logic

            initPosition();

            currentBoardVsGoat = new Board();
            currentBoardVsTiger = new Board();
            currentBoardTwoPlayer = new Board();

            fetchSavedState();
            fetchSavedSettings();

            currentBoard = currentBoardVsGoat;
            goatsCaptured = currentBoard.mGoatsIntoBoard - getGoatCount();
            gameStateVsGoat = new GameState();
            gameStateVsTiger = new GameState();
            gameStateTwoPlayer = new GameState();

            winner = nodeState.none;

            newMoveDone = false;
            puckTouched = false;
            currentMode = gameMode.vsTiger;
            currentScreen = gameScreens.mainMenuScreen;
            //currentMode = gameMode.vsGoat;

            helpSection = new ScrollContainer();
            creditsection = new CreditsSection();

            onePlayerBtnGoat = new gButton(470, 97);
            onePlayerBtnTiger = new gButton(485, 197);
            twoPlayerBtn = new gButton(475,297);
            settingsBtn = new gButton(555,20);
            helpBtn = new gButton(480, 20);
            creditsBtn = new gButton(630, 20);
            rateBtn = new gButton(465, 400);

            sfxOnBtn = new gButton(380,175);
            sfxOffBtn = new gButton(380,175);
            undoBtn = new gButton(648, 403);

            //level
            levelBtn1 = new gButton(378, 265);
            levelBtn2 = new gButton(458, 265);
            levelBtn3 = new gButton(538, 265);

            menuBtn = new gButton(280,240);
            newGameBtn = new gButton(440, 240);

            resumeBtn = new gButton(440,240);
            okBtn = new gButton(552,320);

            //settings level
            switch (level)
            {
                case 1: levelBtn1.pressed = true; break;
                case 2: levelBtn2.pressed = true; break;
                case 3: levelBtn3.pressed = true; break;
                default: levelBtn1.pressed = true; break;

            }

            base.Initialize();
        }
Example #2
0
        void mainScreenTouchHanlder()
        {
            TouchCollection touches = TouchPanel.GetState();

            if (/*!touching &&*/ touches.Count > 0)
            {
                touching = true;
                TouchLocation touch = touches.First();
                System.Diagnostics.Debug.WriteLine("X" + touch.Position.X + "Y" + touch.Position.Y);
                //make a move by computer

                // twoPlayerBtn.setPos(400,200);
                twoPlayerBtn.handeTouch(touch);
                onePlayerBtnGoat.handeTouch(touch);
                onePlayerBtnTiger.handeTouch(touch);
                settingsBtn.handeTouch(touch);
                helpBtn.handeTouch(touch);
                creditsBtn.handeTouch(touch);
                rateBtn.handeTouch(touch);

            }
            else
            {
                if (twoPlayerBtn.pressed)
                {
                    twoPlayerBtn.pressed = false;
                    currentMode = gameMode.twoPlayers;

                    gameState = gameStateTwoPlayer;
                    currentBoard = currentBoardTwoPlayer;
                    goatsCaptured = currentBoard.mGoatsIntoBoard - getGoatCount();
                    newMoveDone = true;//to check who won
                    switchToGamePlayScreen();

                }
                if (onePlayerBtnGoat.pressed)
                {
                    onePlayerBtnGoat.pressed = false;
                    currentMode = gameMode.vsGoat;

                    System.Diagnostics.Debug.WriteLine("current screen" + currentMode);
                    gameState = gameStateVsGoat;
                    currentBoard = currentBoardVsGoat;
                    goatsCaptured = currentBoard.mGoatsIntoBoard - getGoatCount();
                    newMoveDone = true;//to check who won
                    switchToGamePlayScreen();
                }
                if (onePlayerBtnTiger.pressed)
                {
                    onePlayerBtnTiger.pressed = false;
                    currentMode = gameMode.vsTiger;

                    gameState = gameStateVsTiger;
                    currentBoard = currentBoardVsTiger;
                    goatsCaptured = currentBoard.mGoatsIntoBoard - getGoatCount();
                    newMoveDone = true;//to check who won
                    switchToGamePlayScreen();
                }
                if (settingsBtn.pressed)
                {
                    System.Diagnostics.Debug.WriteLine("settings press");
                    settingsBtn.pressed = false;
                    showSettingsOverlay();
                }
                if(helpBtn.pressed){
                    System.Diagnostics.Debug.WriteLine("help button press");
                    helpBtn.pressed = false;
                    showHelpScreen();
                }
                if (creditsBtn.pressed)
                {
                    System.Diagnostics.Debug.WriteLine("credits button press");
                    creditsBtn.pressed = false;
                    showCreditsScreen();
                }
                if (rateBtn.pressed)
                {
                    System.Diagnostics.Debug.WriteLine("credits button press");
                    rateBtn.pressed = false;
                    showRateScreen();
                }

            }
        }