// Use this for initialization void Start() { goalObject = GetComponent <GoalNamespace.Goal>(); goalSwitcher = GetComponent <GoalNamespace.GoalSwitcher>(); sp = GetComponent <SteeringParams>(); charRigidBody = GetComponent <Kinematic>(); }
// Use this for initialization void Start() { goalObject = GetComponent <GoalNamespace.Goal>(); goalSwitcher = GetComponent <GoalNamespace.GoalSwitcher>(); sp = GetComponent <SteeringParams>(); }