Example #1
0
 public void SwitchGoal()
 {
     if (goal_index >= ordered_goals.Count - 1)
     {
         goal_index = 0;
     }
     else
     {
         goal_index += 1;
     }
     goal_script.setGoal(ordered_goals[goal_index]);
 }
        // Use this for initialization


        //Change goal switcher so that it only changes if the boid is at rest
        //private bool CanSwitch = false;

        void Start()
        {
            goal_script = GetComponent <Goal>();
            goal_script.setGoal(ordered_goals[goal_index]);

            KinData = (GetComponent <Kinematic>());
        }
        // Update is called once per frame
        void Update()
        {
            time_since_goal_switch += Time.deltaTime;

            if (time_since_goal_switch > goalSwitchTime)
            {
                if (goal_index >= ordered_goals.Count - 1)
                {
                    goal_index = 0;
                }
                else
                {
                    goal_index += 1;
                }
                goal_script.setGoal(ordered_goals[goal_index]);
                time_since_goal_switch = 0f;
            }
        }
        // Update is called once per frame
        void Update()
        {
            time_since_goal_switch += Time.deltaTime;
            Vector3 CurrentSpeed = KinData.getVelocity();             //(GetComponent<Kinematic>()).getVelocity();

            if ((time_since_goal_switch > goalSwitchTime) && (Mathf.Abs(CurrentSpeed.x) < 0.2f) && (Mathf.Abs(CurrentSpeed.z) < 0.2f))
            {
                if (goal_index >= ordered_goals.Count - 1)
                {
                    goal_index = 0;
                }
                else
                {
                    goal_index += 1;
                }
                goal_script.setGoal(ordered_goals[goal_index]);
                time_since_goal_switch = 0f;
            }
        }
Example #5
0
        // Use this for initialization

        void Start()
        {
            goal_script = GetComponent <Goal>();
            goal_script.setGoal(ordered_goals[goal_index]);
        }