public ClipAnimSet CreateSingleAnimSet(string animName) { ClipAnimSet set = new ClipAnimSet(); set.Anims.Add(this[animName]); return(set); }
public ClipAnimSet CreateSubSet(bool playRandomly, params string[] animNames) { nextAnimRandom = playRandomly; ClipAnimSet set = new ClipAnimSet(); foreach (string an in animNames) { set.Anims.Add(this[an]); } return set; }
public ClipAnimSet CreateSubSet(bool playRandomly, params string[] animNames) { nextAnimRandom = playRandomly; ClipAnimSet set = new ClipAnimSet(); foreach (string an in animNames) { set.Anims.Add(this[an]); } return(set); }
public ClipAnimSet CreateSingleAnimSet(string animName) { ClipAnimSet set = new ClipAnimSet(); set.Anims.Add(this[animName]); return set; }
void PlayNewCharacterAnimation() { ClipAnimSet newAnimSet = null; if (_animations.TryGetValue(new AnimKey(CurrentState, CurrentWeapon, _animDirection), out newAnimSet)) { if (newAnimSet != lastAnimSet) { ClipInstance.Play(newAnimSet.GetNextAnim()); lastAnimSet = newAnimSet; } } }
float PlayNewEnemyAnimation() { ClipAnimSet newAnimSet = null; AnimKey key = new AnimKey(GetAnimState(), _animDirection); if (_animations.TryGetValue(key, out newAnimSet)) { if (newAnimSet != currentAnimSet) { bool isLooping = key.State == AnimState.Idle || key.State == AnimState.Run || key.State == AnimState.Attack; ClipAnim newAnim = newAnimSet.GetNextAnim(); if (newAnim == null) { throw new InvalidOperationException("Could not find Enemy animation for " + key.State.ToString() + "-" + key.Direction.ToString()); } else { ClipInstance.Play(newAnim, isLooping); } currentAnimSet = newAnimSet; } return ClipInstance.CurrentAnim.DurationInSecondsRemaining; } return 0.0f; }