public void Init() { sb = GetComponent <SceneBrancher>(); if (sb.scenes == null) { sb.scenes = new Dictionary <string, SceneObj>(); } if (sb.writing == null) { sb.writing = new Dictionary <string, string>(); } GameJson game = JsonUtility.FromJson <GameJson>(Game.ToString()); parseGame(game); WritingJson language = JsonUtility.FromJson <WritingJson>(Language.ToString()); parseLanguage(language); }
void Awake() { gmc = GetComponent <GameMenusContainer>(); jr = GetComponent <JsonReader>(); sb = GetComponent <SceneBrancher>(); }