Example #1
0
 /// <summary>
 /// Callback function for when a Server thread exits.
 /// </summary>
 /// <param name="server">The server that is no longer running.</param>
 public void CloseServer(Server server)
 {
     servers.Remove(server);
     uint numPlayersLoggedIn = 0;
     foreach (var p in players.GetPlayers())
         if (p.LoggedIn)
             numPlayersLoggedIn++;
     Console.WriteLine("Removed server. {0} remaining servers, {1} players logged in.", servers.Count, numPlayersLoggedIn);
 }
Example #2
0
        /// <summary>
        /// Runs the ListenServer.
        /// </summary>
        public void Run()
        {
            String ip = "127.0.0.1";
            //String ip = "128.220.251.35";
            //String ip = "128.220.70.65";
            IPAddress ipAddress = IPAddress.Parse(ip);
            IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, 11000);
            try
            {
                TcpListener listener = new TcpListener(ipLocalEndPoint);
                listener.Start();

                while (true)
                {
                    while (servers.Count < MAX_PLAYERS)
                    {
                        Console.WriteLine("Waiting for connections...");
                        TcpClient client = listener.AcceptTcpClient();
                        //var task = listener.AcceptTcpClientAsync();

                        //if (!task.Wait(LISTEN_LENGTH))
                        //	continue;

                        //TcpClient client = task.Result;

                        Server server = new Server(client, new ListenServer.CloseServerDelegate(CloseServer));
                        servers.Add(server);
                        //int playerID = servers.IndexOf(server);
                        //server.playerID = playerID;
                        Console.WriteLine("{0} players connected", servers.Count);
                        server.Start();
                    }
                    //System.Threading.Thread.Sleep(1000);
                }
            }
            catch (SocketException e)
            {
                //Continue if there is a socket exception
                Console.WriteLine(e.ToString());
            }
            catch (Exception e)
            {
                //Crash if there is any other exception
                Console.WriteLine(e.ToString());
                Console.Read();
            }
        }
Example #3
0
 public NetworkState Send(Server server)
 {
     if (loggedIn)
     {
         Console.WriteLine("{0} successfully logged in with {1}", server.player.Name, server.player.Password);
         server.Write(BitConverter.GetBytes(LOGIN_SUCCESSFUL_VALUE), 0, 4);
         return new PositionState();
     }
     else
         //This should retry in the future, rather than closing the server
         throw new ApplicationException("Login failed");
 }
Example #4
0
 /// <summary>
 /// Default constructor.
 /// </summary>
 /// <param name="server">The server that holds this state.</param>
 public StateContext(Server server)
 {
     this.server = server;
 }
Example #5
0
            public void Receive(Server server)
            {
                try
                {
                    int length = server.ReadInt();
                    if (length > Player.MAX_PLAYER_NAME_LENGTH)
                        throw new ApplicationException(String.Format("Name too long: {0} characters", length));

                    String name = server.ReadString((uint)length);
                    Console.WriteLine("Player attempted to join with name: " + name);

                    server.player = players.FindPlayer(name);

                    if (server.player == null)
                        throw new ApplicationException("Player not found");
                    if (server.player.LoggedIn)
                        throw new ApplicationException("Player " + server.player.Name + " already logged in");

                    String password = server.ReadString(128);
                    if (!server.player.Password.Equals(password))
                        throw new ApplicationException(String.Format("Player gave invalid password {0}.", password));

                    Player updatedPlayer = new Player(server.player);
                    updatedPlayer.LoggedIn = true;
                    if (players.TryUpdate(name, updatedPlayer, server.player))
                        loggedIn = true;
                }
                catch (ApplicationException e)
                {
                    Console.WriteLine(e.Message);
                }
            }
Example #6
0
            private void WritePlayerData(Server server, IList<Player> otherPlayers)
            {
                byte[] buffer = new byte[otherPlayers.Count * 8];
                int index = 0;
                //Write the data for each player into a buffer
                foreach (Player p in otherPlayers)
                {
                    Buffer.BlockCopy(BitConverter.GetBytes(p.Position.x), 0, buffer, index, 4);
                    Buffer.BlockCopy(BitConverter.GetBytes(p.Position.y), 0, buffer, index + 4, 4);
                    //Console.Write("({0}, {1})",p.Position.x, p.Position.y);

                    index += 8;
                    //Check for buffer full
                }

                //Write the buffer of player data
                server.Write(buffer, 0, index);
            }
Example #7
0
            public NetworkState Send(Server server)
            {
                //Find the first other player.
                List<Player> otherPlayers = players.GetNearbyPlayers(server.player.Name);
                int numNearbyPlayers = otherPlayers.Count;

                //Write the number of players for which we are going to send data
                server.Write(BitConverter.GetBytes(numNearbyPlayers), 0, 4);

                WritePlayerData(server, otherPlayers);

                return this;
            }
Example #8
0
 public void Receive(Server server)
 {
     Position newPos;
     newPos.x = server.ReadSingle();
     newPos.y = server.ReadSingle();
     server.player.Position = newPos;
     //Console.WriteLine("Read position ({0},{1})",newPos.x, newPos.y);
 }
Example #9
0
            public NetworkState Send(Server server)
            {
                server.Write(BitConverter.GetBytes(AUTHENTICATION_SERVER_VALUE), 0, 4);
                //Console.WriteLine("Authentication successful!");

                return new UsernameAndPasswordState();
            }
Example #10
0
            public void Receive(Server server)
            {
                int value = server.ReadInt();

                Console.WriteLine("Player authenticated with {0}", value);
                if (value != AUTHENTICATION_CLIENT_VALUE)
                    throw new ApplicationException("Player authenticated with invalid value.");
            }