public Combat() { GladiatorFactory Arena = new GladiatorFactory(); FirstGladiator = Arena.GenerateRandomGladiator(); SecondGladiator = Arena.GenerateRandomGladiator(); }
private void PopulateGladiatorList(int numberToBuild) { var factory = new GladiatorFactory(); for (var i = 0; i < numberToBuild; i++) { Combatants.Add(factory.BuildGladiator()); } }
static void Main(string[] args) { GladiatorFactory trainingField = new GladiatorFactory(); }