Example #1
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="parent"></param>
        public GLItem(GlacialList parent)
        {
            m_SubItems        = new GLSubItemCollection(parent);
            m_SubItems.Parent = parent;

            Parent = parent;                                                             // this has to be after the sub item set becuase it tries to use the subitems

            SubItems.ChangedEvent += new ChangedEventHandler(SubItemCollection_Changed); // this will only happen when a new item is created
        }
Example #2
0
        /// <summary>
        /// Constructor
        /// </summary>
        public GLItem()
        {
            if (this.Parent != null)
            {
                m_SubItems = new GLSubItemCollection(this.Parent);
            }
            else
            {
                m_SubItems = new GLSubItemCollection();
            }

            SubItems.ChangedEvent += new ChangedEventHandler(SubItemCollection_Changed);                        // this will only happen when a new item is created
        }
		/// <summary>
		/// Constructor
		/// </summary>
		/// <param name="parent"></param>
		public GLItem( GlacialList parent )
		{
			m_SubItems = new GLSubItemCollection( parent );
			m_SubItems.Parent = parent;

			Parent = parent;		// this has to be after the sub item set becuase it tries to use the subitems

			SubItems.ChangedEvent += new ChangedEventHandler( SubItemCollection_Changed );		// this will only happen when a new item is created
		}
		/// <summary>
		/// Constructor
		/// </summary>
		public GLItem()
		{
			if ( this.Parent != null )
				m_SubItems = new GLSubItemCollection( this.Parent );
			else
				m_SubItems = new GLSubItemCollection();

			SubItems.ChangedEvent += new ChangedEventHandler( SubItemCollection_Changed );		// this will only happen when a new item is created
		}