public override void Bind() { Gl.BindBuffer(0x8893, identifier); CurrentlyBound = this; }
public override void Bind() { Gl.BindBuffer((int)bufType, identifier); }
public override void Bind() { Gl.BindBuffer(0x8893, identifier); CurrentlyBound = this; }
public override void Bind() { Gl.BindBuffer((int)bufType, identifier); }