Example #1
0
        private static Vector2 CalcDeltaAlongDirections(int id, Vector3 handlePos, Vector3 offset, Vector3 handleDir, Vector3 slideDir1, Vector3 slideDir2, float handleSize, RuntimeHandles.DrawCapFunction drawFunc, Vector2 snap, bool drawHelper)
        {
            Vector2 vector  = new Vector2(0f, 0f);
            Event   current = Event.current;

            switch (current.GetTypeForControl(id))
            {
            case EventType.MouseDown:
                if (((RuntimeHandlesUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2)) && GUIUtility.hotControl == 0)
                {
                    Plane plane    = new Plane(RuntimeHandles.matrix.MultiplyVector(handleDir), RuntimeHandles.matrix.MultiplyPoint(handlePos));
                    Ray   ray      = RuntimeHandlesUtility.GUIPointToWorldRay(current.mousePosition);
                    float distance = 0f;
                    plane.Raycast(ray, out distance);
                    GUIUtility.keyboardControl      = id;
                    GUIUtility.hotControl           = id;
                    Slider2D.s_CurrentMousePosition = current.mousePosition;
                    Slider2D.s_StartPosition        = handlePos;
                    Vector3 a   = RuntimeHandles.s_InverseMatrix.MultiplyPoint(ray.GetPoint(distance));
                    Vector3 lhs = a - handlePos;
                    Slider2D.s_StartPlaneOffset.x = Vector3.Dot(lhs, slideDir1);
                    Slider2D.s_StartPlaneOffset.y = Vector3.Dot(lhs, slideDir2);
                    current.Use();
                    //EditorGUIUtility.SetWantsMouseJumping(1);
                }
                break;

            case EventType.MouseUp:
                if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2))
                {
                    GUIUtility.hotControl = 0;
                    current.Use();
                    //EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl == id)
                {
                    Slider2D.s_CurrentMousePosition += current.delta;
                    Vector3 a2          = RuntimeHandles.matrix.MultiplyPoint(handlePos);
                    Vector3 normalized  = RuntimeHandles.matrix.MultiplyVector(slideDir1).normalized;
                    Vector3 normalized2 = RuntimeHandles.matrix.MultiplyVector(slideDir2).normalized;
                    Ray     ray2        = RuntimeHandlesUtility.GUIPointToWorldRay(Slider2D.s_CurrentMousePosition);
                    Plane   plane2      = new Plane(a2, a2 + normalized, a2 + normalized2);
                    float   distance2   = 0f;
                    if (plane2.Raycast(ray2, out distance2))
                    {
                        Vector3 point = RuntimeHandles.s_InverseMatrix.MultiplyPoint(ray2.GetPoint(distance2));
                        vector.x = RuntimeHandlesUtility.PointOnLineParameter(point, Slider2D.s_StartPosition, slideDir1);
                        vector.y = RuntimeHandlesUtility.PointOnLineParameter(point, Slider2D.s_StartPosition, slideDir2);
                        vector  -= Slider2D.s_StartPlaneOffset;
                        if (snap.x > 0f || snap.y > 0f)
                        {
                            vector.x = RuntimeHandles.SnapValue(vector.x, snap.x);
                            vector.y = RuntimeHandles.SnapValue(vector.y, snap.y);
                        }
                        GUI.changed = true;
                    }
                    current.Use();
                }
                break;

            case EventType.Repaint:
                if (drawFunc != null)
                {
                    Vector3    vector2  = handlePos + offset;
                    Quaternion rotation = Quaternion.LookRotation(handleDir, slideDir1);
                    Color      color    = Color.white;
                    if (id == GUIUtility.keyboardControl)
                    {
                        color = RuntimeHandles.color;
                        RuntimeHandles.color = RuntimeHandles.selectedColor;
                    }
                    drawFunc(id, vector2, rotation, handleSize);
                    if (id == GUIUtility.keyboardControl)
                    {
                        RuntimeHandles.color = color;
                    }
                    if (drawHelper && GUIUtility.hotControl == id)
                    {
                        Vector3[] array = new Vector3[4];
                        float     d     = handleSize * 10f;
                        array[0] = vector2 + (slideDir1 * d + slideDir2 * d);
                        array[1] = array[0] - slideDir1 * d * 2f;
                        array[2] = array[1] - slideDir2 * d * 2f;
                        array[3] = array[2] + slideDir1 * d * 2f;
                        Color color2 = RuntimeHandles.color;
                        RuntimeHandles.color = Color.white;
                        float num = 0.6f;
                        RuntimeHandles.DrawSolidRectangleWithOutline(array, new Color(1f, 1f, 1f, 0.05f), new Color(num, num, num, 0.4f));
                        RuntimeHandles.color = color2;
                    }
                }
                break;

            case EventType.Layout:
                if (drawFunc == RuntimeHandles.ArrowCap)
                {
                    RuntimeHandlesUtility.AddControl(id, RuntimeHandlesUtility.DistanceToLine(handlePos + offset, handlePos + handleDir * handleSize));
                    RuntimeHandlesUtility.AddControl(id, RuntimeHandlesUtility.DistanceToCircle(handlePos + offset + handleDir * handleSize, handleSize * 0.2f));
                }
                else if (drawFunc == RuntimeHandles.RectangleCap)
                {
                    RuntimeHandlesUtility.AddControl(id, RuntimeHandlesUtility.DistanceToRectangle(handlePos + offset, Quaternion.LookRotation(handleDir, slideDir1), handleSize));
                }
                else
                {
                    RuntimeHandlesUtility.AddControl(id, RuntimeHandlesUtility.DistanceToCircle(handlePos + offset, handleSize * 0.5f));
                }
                break;
            }
            return(vector);
        }
Example #2
0
        public static Quaternion Do(int id, Quaternion rotation, Vector3 position, Vector3 axis, float size, bool cutoffPlane, float snap)
        {
            if (Mathf.Abs(Vector3.Dot(RuntimeHandles.currentCamera.transform.forward, axis)) > 0.999f)
            {
                cutoffPlane = false;
            }
            Event current = Event.current;

            switch (current.GetTypeForControl(id))
            {
            case EventType.MouseDown:
                if ((RuntimeHandlesUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2))
                {
                    GUIUtility.keyboardControl = id;
                    GUIUtility.hotControl      = id;
                    Tools.LockHandlePosition();
                    if (cutoffPlane)
                    {
                        Vector3 normalized = Vector3.Cross(axis, RuntimeHandles.currentCamera.transform.forward).normalized;
                        Disc.s_StartPosition = RuntimeHandlesUtility.ClosestPointToArc(position, axis, normalized, 180f, size);
                    }
                    else
                    {
                        Disc.s_StartPosition = RuntimeHandlesUtility.ClosestPointToDisc(position, axis, size);
                    }
                    Disc.s_RotationDist         = 0f;
                    Disc.s_StartRotation        = rotation;
                    Disc.s_StartAxis            = axis;
                    Disc.s_CurrentMousePosition = (Disc.s_StartMousePosition = Event.current.mousePosition);
                    current.Use();
                    //EditorGUIUtility.SetWantsMouseJumping(1);
                }
                break;

            case EventType.MouseUp:
                if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2))
                {
                    Tools.UnlockHandlePosition();
                    GUIUtility.hotControl = 0;
                    current.Use();
                    //EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl == id)
                {
                    bool flag = RuntimeEditorGUI.actionKey && current.shift;
                    if (flag)
                    {
                        if (RuntimeHandlesUtility.ignoreRaySnapObjects == null)
                        {
                            RuntimeHandles.SetupIgnoreRaySnapObjects();
                        }
                        object obj = RuntimeHandlesUtility.RaySnap(RuntimeHandlesUtility.GUIPointToWorldRay(current.mousePosition));
                        if (obj != null && (double)Vector3.Dot(axis.normalized, rotation * Vector3.forward) < 0.999)
                        {
                            Vector3 vector  = ((RaycastHit)obj).point - position;
                            Vector3 forward = vector - Vector3.Dot(vector, axis.normalized) * axis.normalized;
                            rotation = Quaternion.LookRotation(forward, rotation * Vector3.up);
                        }
                    }
                    else
                    {
                        Vector3 normalized2 = Vector3.Cross(axis, position - Disc.s_StartPosition).normalized;
                        Disc.s_CurrentMousePosition += current.delta;
                        Disc.s_RotationDist          = RuntimeHandlesUtility.CalcLineTranslation(Disc.s_StartMousePosition, Disc.s_CurrentMousePosition, Disc.s_StartPosition, normalized2) / size * 30f;
                        Disc.s_RotationDist          = RuntimeHandles.SnapValue(Disc.s_RotationDist, snap);
                        rotation = Quaternion.AngleAxis(Disc.s_RotationDist * -1f, Disc.s_StartAxis) * Disc.s_StartRotation;
                    }
                    GUI.changed = true;
                    current.Use();
                }
                break;

            case EventType.KeyDown:
                if (current.keyCode == KeyCode.Escape && GUIUtility.hotControl == id)
                {
                    Tools.UnlockHandlePosition();
                    //EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;

            case EventType.Repaint:
            {
                Color color = Color.white;
                if (id == GUIUtility.keyboardControl)
                {
                    color = RuntimeHandles.color;
                    RuntimeHandles.color = RuntimeHandles.selectedColor;
                }
                if (GUIUtility.hotControl == id)
                {
                    Color   color2      = RuntimeHandles.color;
                    Vector3 normalized3 = (Disc.s_StartPosition - position).normalized;
                    RuntimeHandles.color = RuntimeHandles.secondaryColor;
                    RuntimeHandles.DrawLine(position, position + normalized3 * size * 1.1f);
                    float   angle = Mathf.Repeat(-Disc.s_RotationDist - 180f, 360f) - 180f;
                    Vector3 a     = Quaternion.AngleAxis(angle, axis) * normalized3;
                    RuntimeHandles.DrawLine(position, position + a * size * 1.1f);
                    RuntimeHandles.color = RuntimeHandles.secondaryColor * new Color(1f, 1f, 1f, 0.2f);
                    RuntimeHandles.DrawSolidArc(position, axis, normalized3, angle, size);
                    RuntimeHandles.color = color2;
                }
                if (cutoffPlane)
                {
                    Vector3 normalized4 = Vector3.Cross(axis, RuntimeHandles.currentCamera.transform.forward).normalized;
                    RuntimeHandles.DrawWireArc(position, axis, normalized4, 180f, size);
                }
                else
                {
                    RuntimeHandles.DrawWireDisc(position, axis, size);
                }
                if (id == GUIUtility.keyboardControl)
                {
                    RuntimeHandles.color = color;
                }
                break;
            }

            case EventType.Layout:
            {
                float distance;
                if (cutoffPlane)
                {
                    Vector3 normalized5 = Vector3.Cross(axis, RuntimeHandles.currentCamera.transform.forward).normalized;
                    distance = RuntimeHandlesUtility.DistanceToArc(position, axis, normalized5, 180f, size) / 2f;
                }
                else
                {
                    distance = RuntimeHandlesUtility.DistanceToDisc(position, axis, size) / 2f;
                }
                RuntimeHandlesUtility.AddControl(id, distance);
                break;
            }
            }
            return(rotation);
        }