/// <summary> /// /// </summary> /// <param name="subLine"></param> /// <returns></returns> public virtual LinearLocation[] IndicesOf(IGeometry subLine) { ICoordinate startPt = ((ILineString) subLine.GetGeometryN(0)).GetCoordinateN(0); ILineString lastLine = (ILineString) subLine.GetGeometryN(subLine.NumGeometries - 1); ICoordinate endPt = lastLine.GetCoordinateN(lastLine.NumPoints - 1); LocationIndexOfPoint locPt = new LocationIndexOfPoint(linearGeom); LinearLocation[] subLineLoc = new LinearLocation[2]; subLineLoc[0] = locPt.IndexOf(startPt); // check for case where subline is zero length if (subLine.Length == 0) subLineLoc[1] = (LinearLocation) subLineLoc[0].Clone(); else subLineLoc[1] = locPt.IndexOfAfter(endPt, subLineLoc[0]); return subLineLoc; }
/// <summary> /// /// </summary> /// <param name="linearGeom"></param> /// <param name="inputPt"></param> /// <returns></returns> public static LinearLocation IndexOf(IGeometry linearGeom, ICoordinate inputPt) { LocationIndexOfPoint locater = new LocationIndexOfPoint(linearGeom); return locater.IndexOf(inputPt); }
/// <summary> /// /// </summary> /// <param name="linearGeom"></param> /// <param name="inputPt"></param> /// <returns></returns> public static LinearLocation IndexOf(IGeometry linearGeom, ICoordinate inputPt) { LocationIndexOfPoint locater = new LocationIndexOfPoint(linearGeom); return(locater.IndexOf(inputPt)); }
/// <summary> /// Computes the index for the closest point on the line to the given point. /// If more than one point has the closest distance the first one along the line is returned. /// (The point does not necessarily have to lie precisely on the line.) /// </summary> /// <param name="pt">A point on the line.</param> /// <returns>The index of the point.</returns> public LinearLocation Project(ICoordinate pt) { return(LocationIndexOfPoint.IndexOf(linearGeom, pt)); }