/// <summary> /// Convert from RGB to YCbCr color space (Rec 601-1 specification). /// </summary> /// /// <param name="rgb">Source color in <b>RGB</b> color space.</param> /// <param name="ycbcr">Destination color in <b>YCbCr</b> color space.</param> /// public static void FromRGB(RGB rgb, YCbCr ycbcr) { float r = (float)rgb.Red / 255; float g = (float)rgb.Green / 255; float b = (float)rgb.Blue / 255; ycbcr.Y = (float)(0.2989 * r + 0.5866 * g + 0.1145 * b); ycbcr.Cb = (float)(-0.1687 * r - 0.3313 * g + 0.5000 * b); ycbcr.Cr = (float)(0.5000 * r - 0.4184 * g - 0.0816 * b); }
/// <summary> /// Convert from RGB to HSL color space. /// </summary> /// /// <param name="rgb">Source color in <b>RGB</b> color space.</param> /// <param name="hsl">Destination color in <b>HSL</b> color space.</param> /// /// <remarks><para>See <a href="http://en.wikipedia.org/wiki/HSI_color_space#Conversion_from_RGB_to_HSL_or_HSV">HSL and HSV Wiki</a> /// for information about the algorithm to convert from RGB to HSL.</para></remarks> /// public static void FromRGB(RGB rgb, HSL hsl) { float r = (rgb.Red / 255.0f); float g = (rgb.Green / 255.0f); float b = (rgb.Blue / 255.0f); float min = Math.Min(Math.Min(r, g), b); float max = Math.Max(Math.Max(r, g), b); float delta = max - min; // get luminance value hsl.Luminance = (max + min) / 2; if (delta == 0) { // gray color hsl.Hue = 0; hsl.Saturation = 0.0f; } else { // get saturation value hsl.Saturation = (hsl.Luminance <= 0.5) ? (delta / (max + min)) : (delta / (2 - max - min)); // get hue value float hue; if (r == max) { hue = ((g - b) / 6) / delta; } else if (g == max) { hue = (1.0f / 3) + ((b - r) / 6) / delta; } else { hue = (2.0f / 3) + ((r - g) / 6) / delta; } // correct hue if needed if (hue < 0) hue += 1; if (hue > 1) hue -= 1; hsl.Hue = (int)(hue * 360); } }
/// <summary> /// Convert the color to <b>RGB</b> color space. /// </summary> /// /// <returns>Returns <see cref="RGB"/> instance, which represents converted color value.</returns> /// public RGB ToRGB() { RGB rgb = new RGB(); ToRGB(this, rgb); return rgb; }
/// <summary> /// Convert from HSL to RGB color space. /// </summary> /// /// <param name="hsl">Source color in <b>HSL</b> color space.</param> /// <param name="rgb">Destination color in <b>RGB</b> color space.</param> /// public static void ToRGB(HSL hsl, RGB rgb) { if (hsl.Saturation == 0) { // gray values rgb.Red = rgb.Green = rgb.Blue = (byte)(hsl.Luminance * 255); } else { float v1, v2; float hue = (float)hsl.Hue / 360; v2 = (hsl.Luminance < 0.5) ? (hsl.Luminance * (1 + hsl.Saturation)) : ((hsl.Luminance + hsl.Saturation) - (hsl.Luminance * hsl.Saturation)); v1 = 2 * hsl.Luminance - v2; rgb.Red = (byte)(255 * Hue_2_RGB(v1, v2, hue + (1.0f / 3))); rgb.Green = (byte)(255 * Hue_2_RGB(v1, v2, hue)); rgb.Blue = (byte)(255 * Hue_2_RGB(v1, v2, hue - (1.0f / 3))); } }
/// <summary> /// Convert from RGB to HSL color space. /// </summary> /// /// <param name="rgb">Source color in <b>RGB</b> color space.</param> /// /// <returns>Returns <see cref="HSL"/> instance, which represents converted color value.</returns> /// public static HSL FromRGB(RGB rgb) { HSL hsl = new HSL(); FromRGB(rgb, hsl); return hsl; }
/// <summary> /// Convert from RGB to YCbCr color space (Rec 601-1 specification). /// </summary> /// /// <param name="rgb">Source color in <b>RGB</b> color space.</param> /// /// <returns>Returns <see cref="YCbCr"/> instance, which represents converted color value.</returns> /// public static YCbCr FromRGB(RGB rgb) { YCbCr ycbcr = new YCbCr(); FromRGB(rgb, ycbcr); return ycbcr; }
/// <summary> /// Convert from YCbCr to RGB color space. /// </summary> /// /// <param name="ycbcr">Source color in <b>YCbCr</b> color space.</param> /// <param name="rgb">Destination color in <b>RGB</b> color spacs.</param> /// public static void ToRGB(YCbCr ycbcr, RGB rgb) { // don't warry about zeros. compiler will remove them float r = Math.Max(0.0f, Math.Min(1.0f, (float)(ycbcr.Y + 0.0000 * ycbcr.Cb + 1.4022 * ycbcr.Cr))); float g = Math.Max(0.0f, Math.Min(1.0f, (float)(ycbcr.Y - 0.3456 * ycbcr.Cb - 0.7145 * ycbcr.Cr))); float b = Math.Max(0.0f, Math.Min(1.0f, (float)(ycbcr.Y + 1.7710 * ycbcr.Cb + 0.0000 * ycbcr.Cr))); rgb.Red = (byte)(r * 255); rgb.Green = (byte)(g * 255); rgb.Blue = (byte)(b * 255); }