public void TestAgedBrie() { var app = new Program(); var agedBrie = new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}; var expectedQuality = 1; app.AddItems(agedBrie); app.UpdateQuality(); Assert.True(agedBrie.Quality == expectedQuality, "Test #1 - Aged Brie quality is not as expected. Expected = " + expectedQuality + ". Actual quality = " + agedBrie.Quality); // Go past the expiry date and check quality again for (var i = 0; i < 3; i++) { app.UpdateQuality(); } expectedQuality = 6; Assert.True(agedBrie.Quality == expectedQuality, "Test #2 - Aged Brie quality is not as expected. Expected = " + expectedQuality + ". Actual quality = " + agedBrie.Quality); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } } }; app.UpdateQuality(); System.Console.ReadKey(); }
public void Given_brie_When_processed_the_amount_should_reduce_by_one() { Program sut = new Program { Items = new List<Item> { new Item { Name = "Aged Brie", SellIn = 0, Quality = 50 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("Aged Brie"); sut.Items[0].Quality.ShouldBe(50); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { items = new List<Item> { new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, new Item { Name = " ", SellIn = 15, Quality = 20 }, new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} } }; app.UpdateQuality(); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List <Item> { new Item { Name = DexterityVest, SellIn = 10, Quality = 20 }, new Item { Name = AgedBrie, SellIn = 2, Quality = 0 }, new Item { Name = ElixirOfTheMongoose, SellIn = 5, Quality = 7 }, new Item { Name = SulfurasHandOfRagnaros, SellIn = 0, Quality = 80 }, new Item { Name = BackstagePassesToATafkal80etcConcert, SellIn = 15, Quality = 20 }, new Item { Name = ConjuredManaCake, SellIn = 3, Quality = 6 } } }; app.UpdateQuality(); System.Console.ReadKey(); }
private static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program { Items = new List<Item> { new RegularItem {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new AgedBrieItem {Name = "Aged Brie", SellIn = 2, Quality = 0}, new RegularItem {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new SulfurasItem {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, new BackstagePassItem { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new ConjuredItem {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} } }; app.UpdateQuality(); System.Console.ReadKey(); }
public static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = AgedBried, SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = Sulfuras, SellIn = 0, Quality = 80 }, new Item { Name = BackstagePass, SellIn = 15, Quality = 20 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } } }; app.UpdateQuality(); System.Console.ReadKey(); }
public static Item UpdateQuality(this Item item) { var program = new Program {Items = new List<Item> {item}}; program.UpdateQuality(); return item; }
public void TestBackstagePass() { var app = new Program(); var ticket = new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 0 }; // Ticket value at day 0 // (1 * 5) + (2 * 5) + (3 * 5) var finalTicketQuality = 30; var ticketSellIn = ticket.SellIn; app.AddItems(ticket); // Update the ticket quality until SellIn = 0 for (var i = 0; i < ticketSellIn; i++) { app.UpdateQuality(); } Assert.True(ticket.Quality == finalTicketQuality, "Final backstage pass tickets do not match. Actual final quality = " + ticket.Quality); // Go past expiry date app.UpdateQuality(); Assert.True(ticket.Quality == 0, "Backstage pass quality is not 0. Actual quality = " + ticket.Quality); }
public void Given_a_vest_When_processed_the_amount_should_reduce_by_one() { Program sut = new Program { Items = new List<Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("+5 Dexterity Vest"); sut.Items[0].SellIn.ShouldBe(9); sut.Items[0].Quality.ShouldBe(19); }
public void Given_backstage_passes_When_processed_the_amount_should_reduce_by_one() { Program sut = new Program { Items = new List<Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("Backstage passes to a TAFKAL80ETC concert"); sut.Items[0].SellIn.ShouldBe(14); sut.Items[0].Quality.ShouldBe(21); }
public void AgedQulityTest() { Program app = new Program(); app.Items = new List<Item> { new Item { Name = "Aged Brie", SellIn = 0, Quality = 0 } }; app.UpdateQuality(); Assert.Equal(2, app.Items[0].Quality); }
public void Given_mana_cake_When_processed_the_amount_should_reduce_by_one() { Program sut = new Program { Items = new List<Item> { new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("Conjured Mana Cake"); sut.Items[0].SellIn.ShouldBe(2); sut.Items[0].Quality.ShouldBe(5); }
public void Given_mongoose_elixir_When_processed_the_amount_should_reduce_by_one() { Program sut = new Program { Items = new List<Item> { new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("Elixir of the Mongoose"); sut.Items[0].SellIn.ShouldBe(4); sut.Items[0].Quality.ShouldBe(6); }
public void Given_ragnoros_hand_When_processed_the_amount_should_reduce_by_one() { Program sut = new Program { Items = new List<Item> { new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 50 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("Sulfuras, Hand of Ragnaros"); sut.Items[0].SellIn.ShouldBe(0); sut.Items[0].Quality.ShouldBe(50); }
public void Given_mongoose_elixir_When_sell_in_date_is_0_should_reduce_by_on() { Program sut = new Program { Items = new List<Item> { new Item { Name = "Elixir of the Mongoose", SellIn = -1, Quality = 7 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("Elixir of the Mongoose"); sut.Items[0].SellIn.ShouldBe(-2); sut.Items[0].Quality.ShouldBe(5); }
public void Given_backstage_passes_When_processed_after_sell_in_date_the_quality_should_be_zero() { Program sut = new Program { Items = new List<Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = -1, Quality = 20 } } }; sut.UpdateQuality(); sut.Items[0].Name.ShouldBe("Backstage passes to a TAFKAL80ETC concert"); sut.Items[0].SellIn.ShouldBe(-2); sut.Items[0].Quality.ShouldBe(0); }
public void ConjuredQulityDecreaseTest() { Program app = new Program(); app.Items = new List<Item> { new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; app.UpdateQuality(); Assert.Equal(4, app.Items[0].Quality); Assert.Equal(2, app.Items[0].SellIn); }
public void AgingMaxQulityTest() { Program app = new Program(); app.Items = new List<Item> { new Item { Name = "Aged Brie", SellIn = 1, Quality = 50 } }; app.UpdateQuality(); Assert.Equal(50, app.Items[0].Quality); Assert.Equal(0, app.Items[0].SellIn); }
public void ConjuredExpiredQulityZeroTest() { Program app = new Program(); app.Items = new List<Item> { new Item { Name = "Conjured Mana Cake", SellIn = 0, Quality = 0 } }; app.UpdateQuality(); Assert.Equal(0, app.Items[0].Quality); Assert.Equal(-1, app.Items[0].SellIn); }
private void ItemShouldDecreaseOneQuality(int quality, int sellIn) { var app = new GildedRose.Console.Program(); app.Items = new List<Item> { new Item { Name = ItemToTest, SellIn = sellIn, Quality = quality } }; app.UpdateQuality(); var resultSellInValue = app.Items.First().Quality; Assert.AreEqual(resultSellInValue, quality - 1); }
public virtual void GivenZeroQuality_WithTwentySellIn_ThenItemQualityShouldNeverBeLessThanZero() { var app = new GildedRose.Console.Program(); app.Items = new List<Item> { new Item { Name = ItemToTest, SellIn = 20, Quality = 0 } }; app.UpdateQuality(); var resultQuality = app.Items.First().Quality; Assert.GreaterOrEqual(resultQuality, 0); }
public virtual void GivenFiftyQuality_WithTwentySellIn_ThenItemQualityShouldBeLessThanFiftyOne() { var app = new GildedRose.Console.Program(); app.Items = new List<Item> { new Item { Name = ItemToTest, SellIn = 20, Quality = 50 } }; app.UpdateQuality(); var resultQuality = app.Items.First().Quality; Assert.Less(resultQuality, 51); }
private void BackStagePassShouldIncreaseTwoQuality(int quality, int sellIn) { var app = new GildedRose.Console.Program(); app.Items = new List<Item> { new Item { Name = ItemToTest, SellIn = sellIn, Quality = quality } }; app.UpdateQuality(); var resultQuality = app.Items.First().Quality; Assert.AreEqual(resultQuality, quality + 2); }
private void SulfurasShouldNeverDecreaseInQuality(int quality, int sellIn) { var app = new GildedRose.Console.Program(); app.Items = new List<Item> { new Item { Name = ItemToTest, SellIn = sellIn, Quality = quality } }; app.UpdateQuality(); var resultQuality = app.Items.First().Quality; Assert.AreEqual(resultQuality, quality); }
public void QuailityOfAnItemIsNeverNegative() { var item = new Item { Name = "+5 Dexterity Vest", Quality = 0, SellIn = 0 }; var subject = new Program { Items = new List<Item> { item } }; subject.UpdateQuality(); Assert.That(item.Quality, Is.EqualTo(0)); }
public void QuailityCanNeverBeMoreThanFifty() { var item = new Item { Name = "Aged Brie", SellIn = 2, Quality = 50 }; var subject = new Program { Items = new List<Item> { item } }; subject.UpdateQuality(); Assert.That(item.Quality, Is.EqualTo(50)); }
public void ConjuredDegradesTwiceAsFast() { var item = new Item { Name = "Conjured", Quality = 20, SellIn = 10 }; var subject = new Program { Items = new List<Item> { item } }; subject.UpdateQuality(); Assert.That(item.Quality, Is.EqualTo(18)); }
public void QuailityDegradesByTwoWhenPastTheSellinPeriod() { var item = new Item { Name = "+5 Dexterity Vest", Quality = 20, SellIn = 0 }; var subject = new Program { Items = new List<Item> { item } }; subject.UpdateQuality(); Assert.That(item.Quality, Is.EqualTo(18)); }
protected void UpdateItem(Item item) { testItem = item; Program testApp = new Program() { Items = new List<Item> { testItem, } }; testApp.UpdateQuality(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } } }; System.Console.WriteLine("Insert a number of days to count:"); int daysToCount = 0; Int32.TryParse(System.Console.ReadLine(), out daysToCount); for (int i = 0; i < daysToCount; i++) { app.items = app.UpdateQuality(app.items); app.items = app.UpdateSellInValues(app.items); } foreach (var item in app.items) { System.Console.WriteLine(item.Name + " / " + item.Quality + " / " + item.SellIn); } System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = InitializeItems() }; app.UpdateQuality(); System.Console.ReadKey(); }
public static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List<Item> { new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80}, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} } }; for (var i = 0; i < 31; i++) { System.Console.WriteLine("-------- day " + i + " --------"); System.Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < app.Items.Count; j++) { System.Console.WriteLine(app.Items[j].Name + ", " + app.Items[j].SellIn + ", " + app.Items[j].Quality); } System.Console.WriteLine(""); app.UpdateQuality(); } }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var kernal = new StandardKernel(new DiContainer()); var mainWorker = new Program(kernal.Get <IItemUpdateContractFactory>()) { Items = GetDefaultData() }; mainWorker.UpdateQuality(); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { InventoryManager = new HAL9000InventoryManager(), SupplyManager = new SupplyManager() }; app.PurchaseNewSupplies(); app.UpdateQuality(); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI! \n"); var app = new Program() { Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } } }; int amountOfDays = 11; // time period for (int i = 0; i < amountOfDays; i++) { app.UpdateQuality(); } System.Console.WriteLine("After " + amountOfDays + " days quality of items is:"); foreach (Item item in app.Items) { System.Console.WriteLine(item.Name + ": " + item.Quality); } System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } } }; System.Console.WriteLine("Type <enter> to pass to the next day or <esc> to quit:"); System.Console.WriteLine(); while (System.Console.ReadKey().Key != ConsoleKey.Escape) { System.Console.WriteLine("Go to next day..."); app.UpdateQuality(); } System.Console.WriteLine("Ciao..."); System.Console.ReadLine(); }
public void TestAgedBrieUpperLimit() { var app = new Program(); var agedBrie = new Item { Name = "Aged Brie", SellIn = 5, Quality = 49 }; var expectedQuality = 50; var sellIn = agedBrie.SellIn; app.AddItems(agedBrie); for (var i = 0; i < sellIn; i++) { app.UpdateQuality(); } Assert.True(agedBrie.Quality == expectedQuality, "Aged Brie quality is not as expected. Expected = " + expectedQuality + ". Actual quality = " + agedBrie.Quality); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var updateAgedBrie = new UpdateAgedBrie(new IncreaseQuality(), new DecreaseSellIn()); var updateBackStageItems = new UpdateBackStageItems(new IncreaseQuality(), new DecreaseSellIn()); var updateOrdinaryItems = new UpdateOrdinaryItem(new DecreaseQuality(), new DecreaseSellIn()); var updateConjuredItems = new UpdateConjuredItems(new DecreaseQuality(), new DecreaseSellIn()); var updateInventory = new UpdateInventory(updateBackStageItems, updateAgedBrie, updateConjuredItems, updateOrdinaryItems); var app = new Program(new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }, updateInventory); app.UpdateQuality(); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("KEKBUR 50 DKP MINUS!"); Program app = new Program() { Items = new List<Item> { new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, new Item {Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20}, new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} } }; app.UpdateQuality(); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); Program.Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; List <Product> products = new List <Product>(); Program.Items.ToList().ForEach(i => products.Add(Product.ProductFactory(i))); Program.UpdateQuality(products); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 } } }; app.UpdateQuality(); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List <Item> { new NormalItem { Name = ItemNames.DEXTERITY_VEST, SellIn = 10, Quality = 20 }, // "Aged Brie" actually increases in Quality the older it gets new NormalItem { Name = ItemNames.AGED_BRIE, SellIn = 2, Quality = 0, NormalDecreaseBy = -1, OverdueDecreaseBy = -1 }, new NormalItem { Name = ItemNames.MONGOOSE_ELIXIR, SellIn = 5, Quality = 7 }, // "Sulfuras", being a legendary item, never has to be sold or decreases in Quality new NormalItem { Name = ItemNames.SULFURAS, SellIn = 0, Quality = 80, NormalDecreaseBy = 0, OverdueDecreaseBy = 0, MinimumQualityAllowed = 80, MaximumQualityAllowed = 80 }, new SpecialItem { Name = ItemNames.BACKSTAGE_PASS, SellIn = 15, Quality = 20 }, // "Conjured" items degrade in Quality twice as fast as normal items new NormalItem { Name = ItemNames.CONJURED, SellIn = 3, Quality = 6, NormalDecreaseBy = 2, OverdueDecreaseBy = 4 } } }; app.UpdateQuality(); System.Console.ReadKey(); }
static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); var app = new Program() { Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } } }; for (var i = 0; i < 31; i++) { System.Console.WriteLine("-------- day " + i + " --------"); System.Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < app.Items.Count; j++) { System.Console.WriteLine(app.Items[j].Name + ", " + app.Items[j].SellIn + ", " + app.Items[j].Quality); } System.Console.WriteLine(""); app.UpdateQuality(); } System.Console.ReadKey(); }