Example #1
0
		/**
		 * Reads next frame image
		 */
		protected void ReadImage() 
		{
			ix = ReadShort(); // (sub)image position & size
			iy = ReadShort();
			iw = ReadShort();
			ih = ReadShort();

			int packed = Read();
			lctFlag = (packed & 0x80) != 0; // 1 - local color table flag
			interlace = (packed & 0x40) != 0; // 2 - interlace flag
			// 3 - sort flag
			// 4-5 - reserved
			lctSize = 2 << (packed & 7); // 6-8 - local color table size

			if (lctFlag) 
			{
				_lct = ReadColorTable(lctSize); // read table
				act = _lct; // make local table active
			} 
			else 
			{
				act = _gct; // make global table active
				if (bgIndex == transIndex)
					bgColor = 0;
			}
			int save = 0;
			if (transparency) 
			{
				save = act[transIndex];
				act[transIndex] = 0; // set transparent color if specified
			}

			if (act == null) 
			{
				status = STATUS_FORMAT_ERROR; // no color table defined
			}

			if (Error()) return;

			DecodeImageData(); // decode pixel data
			Skip();

			if (Error()) return;

			_frameCount++;

			// create new image to receive frame data
			//		image =
			//			new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);

			_bitmap = new Bitmap( width, height );
			image = _bitmap;
			SetPixels(); // transfer pixel data to image

      GifFrame frame = new GifFrame(_bitmap, delay) ;
			_frames.Add( frame ); // add image to frame list
      if( FrameAdded != null )
        FrameAdded( this, new GifDecoderEventArgs( frame, _frames.Count, -1 ) ) ;

			if (transparency) 
			{
				act[transIndex] = save;
			}
			ResetFrame();

		}
 public GifDecoderEventArgs(GifFrame frame, int frameNumber, int frameCount )
 {
     _frame = frame;
     _frameNumber = frameNumber ;
     _frameCount = frameCount ;
 }