Example #1
0
        private void HandleTimerExpired(CColorFadeTimer timer)
        {
            Transform accelBall = timer.transform;

            accelBall.localPosition = Vector3.zero;
            m_accelBallPool.Return(accelBall);
        }
Example #2
0
        void Start()
        {
            m_gestures     = GetComponent <CMobile3dGestures>();
            m_instructions = GameObject.Find("Canvas/Instructions");
            m_left         = GameObject.Find("Canvas/Left").GetComponent <CColorFadeTimer>();
            m_right        = GameObject.Find("Canvas/Right").GetComponent <CColorFadeTimer>();
            m_back         = GameObject.Find("Canvas/Back").GetComponent <CColorFadeTimer>();
            m_forward      = GameObject.Find("Canvas/Forward").GetComponent <CColorFadeTimer>();
            m_down         = GameObject.Find("Canvas/Down").GetComponent <CColorFadeTimer>();
            m_up           = GameObject.Find("Canvas/Up").GetComponent <CColorFadeTimer>();

            m_gestures.HandleGesture += ProcessGesture;
            m_gestures.Begin();
        }