public static void Main() { var gesturesObserver = new GesturesObserver(); var samplesFactory = new SamplesFactory(); var gitare = samplesFactory.GetGitare(); var plate = samplesFactory.GetGitare(); var tube = samplesFactory.GetGitare(); var drum = samplesFactory.GetGitare(); var metronom = samplesFactory.GetMetronom(); //gesturesObserver.TrackGesture(GestureType.SwipeLeft, gitare); //gesturesObserver.TrackGesture(GestureType.SwipeRight, plate); //gesturesObserver.TrackGesture(GestureType.WaveLeft, tube); //gesturesObserver.TrackGesture(GestureType.WaveRight, drum); metronom.Play(); while (true) { Thread.Sleep(100); } }
static void Main(string[] args) { var samplesFactory = new SamplesFactory(); // var kalimba = samplesFactory.Wawe(); // var drum = samplesFactory.GetDrum(); var guitar = samplesFactory.GetGitare(); //kalimba.Play(1.0); //kalimba.PlayNonStop(1); guitar.PlayNonStop(); //while (true) //{ // Thread.Sleep(3000); // guitar.Faster(); // drum.Play(1); //} Console.ReadLine(); }