Example #1
0
        /// <summary>
        /// This method requests the nodes in a rectangle
        /// </summary>
        /// <param name="rect">Rectange in which the nodes are searched</param>
        /// 
        public void Query(
            Interval2D rect)
        {
            this.Query(this.root, rect);

            int i = 0;
        }
Example #2
0
        /// <summary>
        /// Evaluates if the interval2D intersects
        /// </summary>
        /// <param name="b">Evaluate the interval b</param>
        /// <returns>True if the invertals are intersected</returns>
        public bool Intersects(
            Interval2D b)
        {
            if (this.IntervalX.Intersects(b.IntervalX))
            {
                return true;
            }

            if (this.IntervalY.Intersects(b.IntervalY))
            {
                return true;
            }

            return false;
        }
Example #3
0
        /// <summary>
        /// This method requests the nodes in a rectangle in a node level
        /// </summary>
        /// <param name="h">The root node to be searched</param>
        /// <param name="rect">Rectange in which the nodes are searched</param>
        private void Query(
            Node h, Interval2D rect)
        {
            if (h == null)
            {
                return;
            }

            double xmin = rect.IntervalX.Low;
            double ymin = rect.IntervalY.Low;
            double xmax = rect.IntervalX.High;
            double ymax = rect.IntervalY.High;
            if (rect.Contains(h.X, h.Y))
            {
                this.data.Add(h.Value);
            }

            if (this.Less(xmin, h.X) && this.Less(ymin, h.Y))
            {
                this.Query(h.SW, rect);
            }

            if (this.Less(xmin, h.X) && !this.Less(ymax, h.Y))
            {
                this.Query(h.NW, rect);
            }

            if (!this.Less(xmax, h.X) && this.Less(ymin, h.Y))
            {
                this.Query(h.SE, rect);
            }

            if (!this.Less(xmax, h.X) && !this.Less(ymax, h.Y))
            {
                this.Query(h.NE, rect);
            }
        }
Example #4
0
        /// <summary>
        /// Searching the points around of a position
        /// </summary>
        /// <param name="cpointsF">Point founds</param>
        /// <param name="nPn">Number of point searched</param>
        /// <param name="x">Coordinate X of the point to calculate</param>
        /// <param name="y">Coordinate Y of the point to calculate</param>
        public void ListPointAvailables(
            out List<Kpoint> cpointsF, double x, double y, double z, bool includePoint)
        {
             Kpoint center = new Kpoint(x, y, z, 0);
            if (kpoints.Count <= type * minPointsPerSector )
            {
                if (includePoint)
                    cpointsF = kpoints;
                else
                {
                    cpointsF = new List<Kpoint>();
                    foreach (Kpoint k in kpoints)
                    { 
                        if (!(k==center))
                            cpointsF.Add( k);
                    }
                    return;
                }

            }


           

           // double searchDistance = (this.extent[2] - this.extent[0]) * 0.05;
            double[] v = zone(center);
            double xsize=v[0]/2;
            double ysize = v[1]/2;
            double zsize = v[2]/2;
            double xmin=double.NaN;
            double ymin=double.NaN;
            double zmin=double.NaN;
            double xmax=double.NaN;
            double ymax = double.NaN;
            double zmax=double.NaN;
         

            int jj = 0;
            double dmult=0.1;
            do
            {
                ListToCheck = new List<KDistance>[type];
                for (int i = 0; i < type; i++)
                {
                    ListToCheck[i] = new List<KDistance>();
                }

                mult = jj * dmult;
                this.quadTreeValues.Clean();
                xmin = x - (xsize * (1 + mult ));
                ymin = y - (xsize * (1 + mult));
                zmin = y - (zsize * (1 + mult));
                xmax = x + (ysize * (1 + mult));
                ymax = y + (ysize * (1 + mult));
                zmax = y + (zsize * (1 + mult));

                Interval intX = new Interval(xmin, xmax);
                Interval intY = new Interval(ymin, ymax);
                Interval intZ = new Interval(zmin, zmax);
                Interval2D rect = new Interval2D(intX, intY,intZ);
                this.quadTreeValues.Query(rect);
                dmult++;
                jj++;
                if (jj>1)
                     v[1]=0;
                ConfigEllipse(center);
            }
            while (Conditions(center,this.quadTreeValues.GetData(),includePoint) && (v[0]*5) > Math.Abs(xmax-xmin) );

            cpointsF = new List<Kpoint>();
            for (int i = 0; i < type; i++)
            {  int val=evaluteNumPoints(jj,ListToCheck[i].Count);
                for (int j = 0; j < ListToCheck[i].Count && j < val ; j++)
                    cpointsF.Add(ListToCheck[i][j].point);
            }
            selectedPoints = cpointsF;

        }