public ChargeGroup(Division Parent, string chargeDevice, int Number=1, Field inputField=null, string Layout="unspecified") { _parent = Parent; _layout = Layout; _chargesDivs = new Division[Number]; Point center = _parent.shape.GetCenter(); float centerOffsetX = center.X-(_parent.shape.width/2); float centerOffsetY = center.Y-(_parent.shape.height/2); int numberOfDisplayRows; Line[] displayRows; if(Layout=="unspecified") { numberOfDisplayRows = (int)Math.Floor(Math.Sqrt(Number)); displayRows = parent.shape.GetSectionLines(numberOfDisplayRows, true); } else // if(Layout=="fess") { numberOfDisplayRows = 1; displayRows = parent.shape.GetSectionLines(numberOfDisplayRows, true); } float totalDisplayLength = 0F; foreach(Line l in displayRows) { totalDisplayLength += l.GetLength(); } int chargesPerRow = (int)Math.Floor(totalDisplayLength/Number); bool leftoverCharge = numberOfDisplayRows*chargesPerRow != Number; float paddingX = totalDisplayLength/(float)(Number+1); float paddingY = parent.shape.height/(numberOfDisplayRows+1); for(int i=0; i<_chargesDivs.Length; i++) { Polygon newChargeDivShape = null; Point parentCenter = _parent.shape.GetCenter(); if(chargeDevice=="fess") { newChargeDivShape = new Polygon(new List<Point> {new Point(0F,0F),new Point(100F,0F),new Point(100F,100F),new Point(0F,100F)}, 100F, 25F, 0F, parentCenter.Y-12.5F); } else if(chargeDevice=="chief") { newChargeDivShape = new Polygon(new List<Point> {new Point(0F,0F),new Point(100F,0F),new Point(100F,100F),new Point(0F,100F)}, 100F, 25F, 0F, 0F); } else if(chargeDevice=="pile") { newChargeDivShape = new Polygon(new List<Point> {new Point(0F,0F),new Point(center.X,100F),new Point(100F,0F)}, 100F, 80F, 0F, 0F); } else if(chargeDevice=="pale") { newChargeDivShape = new Polygon(new List<Point> {new Point(0F,0F),new Point(100F,0F),new Point(100F,100F),new Point(0F,100F)}, 25F, 100F, parentCenter.X-12.5F, 0F); } else if(chargeDevice=="bend") { float size = 20F; Line bendLine = new Line(center, new Point(center.X+1, center.Y+1)); Point left = new Point(bendLine.GetXAtYPos(0F), 0F); Point right = new Point(bendLine.GetXAtYPos(100F), 100F); newChargeDivShape = new Polygon(new List<Point> {new Point(left.X-size,100F),new Point(left.X+size,100F),new Point(right.X+size,0F),new Point(right.X-size,0F)}, 100F, 100F, 0F, 0F); } else if(chargeDevice=="bend-sinister") { float size = 20F; Line bendLine = new Line(center, new Point(center.X+1, center.Y-1)); Point left = new Point(bendLine.GetXAtYPos(0F), 0F); Point right = new Point(bendLine.GetXAtYPos(100F), 100F); newChargeDivShape = new Polygon(new List<Point> {new Point(left.X-size,100F),new Point(left.X+size,100F),new Point(right.X+size,0F),new Point(right.X-size,0F)}, 100F, 100F, 0F, 0F); } else if(chargeDevice=="saltire") { float size = 15F; Line bendLine = new Line(center, new Point(center.X+1, center.Y+1)); Line bendSinisterLine = new Line(center, new Point(center.X-1, center.Y+1)); Point lowerLeft = new Point(bendLine.GetXAtYPos(100F) ,100F); Point lowerRight = new Point(bendSinisterLine.GetXAtYPos(100F) ,100F); Point upperRight = new Point(bendLine.GetXAtYPos(0F) ,0F); Point upperLeft = new Point(bendSinisterLine.GetXAtYPos(0F) ,0F); newChargeDivShape = new Polygon(new List<Point> {new Point(lowerLeft.X-size,lowerLeft.Y),new Point(lowerLeft.X+size,lowerLeft.Y),new Point(center.X,center.Y-size),new Point(lowerRight.X-size,lowerRight.Y), new Point(lowerRight.X+size,lowerRight.Y),new Point(center.X+size,center.Y),new Point(upperRight.X+size,upperRight.Y),new Point(upperRight.X-size,upperRight.Y),new Point(center.X,center.Y+size),new Point(upperLeft.X+size,upperLeft.Y),new Point(upperLeft.X-size,upperLeft.Y),new Point(center.X-size,center.Y)}, 100F, 100F, 0F, 0F); } else if(chargeDevice=="cross") { float size = 15F; newChargeDivShape = new Polygon(new List<Point> {new Point(center.X-size,0F),new Point(center.X+size,0F),new Point(center.X+size,center.Y-size),new Point(100F,center.Y-size),new Point(100F,center.Y+size),new Point(center.X+size,center.Y+size),new Point(center.X+size,100F),new Point(center.X-size,100F),new Point(center.X-size,center.Y+size),new Point(0F,center.Y+size),new Point(0F,center.Y-size),new Point(center.X-size,center.Y-size)}, 100F, 100F, 0F, 0F); } else if(chargeDevice=="chevron") { float size = 50F; newChargeDivShape = new Polygon(new List<Point> {new Point(0F,100F),new Point(0F,100F-size), new Point(50F,0F),new Point(100F,100F-size),new Point(100F,100F), new Point(50F,size)}, 100F, 30F, 0F, center.Y-15F); } else if(chargeDevice=="pall") { float size = 15F; Line bendLine = new Line(center, new Point(center.X+1, center.Y+1)); Line bendSinisterLine = new Line(center, new Point(center.X-1, center.Y+1)); Point upperRight = new Point(bendLine.GetXAtYPos(0F) ,0F); Point upperLeft = new Point(bendSinisterLine.GetXAtYPos(0F) ,0F); newChargeDivShape = new Polygon(new List<Point> {new Point(upperLeft.X+size,upperLeft.Y),new Point(upperLeft.X-size,upperLeft.Y),new Point(center.X,center.Y-size),new Point(upperRight.X+size,upperRight.Y),new Point(upperRight.X-size,upperRight.Y),new Point(center.X-size,center.Y),new Point(center.X-size,100F),new Point(center.X+size,100F),new Point(center.X+size,center.Y)}, 100F, 100F, 0F, 0F);// } else if(chargeDevice=="pall-reversed") { float size = 15F; Line bendLine = new Line(center, new Point(center.X+1, center.Y+1)); Line bendSinisterLine = new Line(center, new Point(center.X-1, center.Y+1)); Point left = new Point(bendLine.GetXAtYPos(100F) ,100F); Point right = new Point(bendSinisterLine.GetXAtYPos(100F) ,100F); newChargeDivShape = new Polygon(new List<Point> {new Point(right.X+size,right.Y),new Point(right.X-size,right.Y),new Point(center.X,center.Y-size),new Point(left.X+size,left.Y),new Point(left.X-size,left.Y),new Point(center.X-size,center.Y),new Point(center.X-size,0F),new Point(center.X+size,0F),new Point(center.X+size,center.Y)}, 100F, 100F, 0F, 0F); } else { float position = paddingX*(float)(i+1); float addPosition = 0F; Line displayRow = displayRows[0]; for(int j=0; addPosition<position; j++) { addPosition += displayRows[j].GetLength(); displayRow = displayRows[j]; } if(displayRow.GetLength()%paddingX < 0.01F && Number > displayRow.GetLength()/paddingX) { position -= paddingX/2; } float positionOnRow = displayRow.GetLength() - (addPosition-position); Point displayPoint = new Point(displayRow.P1.X+positionOnRow, displayRow.P1.Y); if(chargeDevice == "lozenge") { newChargeDivShape = new Polygon(new List<Point> {new Point(0F,50F),new Point(50F,100F),new Point(100F,50F),new Point(50F,0F)}, paddingX*.6F, paddingY*.8F, displayPoint.X-(paddingX*.6F)/2F, displayPoint.Y-(paddingY*.8F)/2F); } if(chargeDevice == "mullet") { float chargeWidth = Math.Min(paddingX*.7F,paddingY*.7F); float chargeHeight = Math.Min(paddingX*.5F,paddingY*.5F)*(_parent.shape.width/_parent.shape.height); newChargeDivShape = new Polygon(new List<Point> {new Point(0F,40F),new Point(33.333F,62F),new Point(20F,100F),new Point(50F,80F),new Point(80F,100F),new Point(66.6666F,62F),new Point(100F,40F),new Point(62F,40F),new Point(50F,0F),new Point(38F,40F)}, chargeWidth, chargeHeight, displayPoint.X-chargeWidth/2F, displayPoint.Y-chargeHeight/2F); } if(chargeDevice == "inescutcheon" || chargeDevice == "escutcheon") { float chargeWidth = Math.Min(paddingX*.6F,paddingY*.6F); float chargeHeight = Math.Min(paddingX*.6F,paddingY*.6F)*(_parent.shape.width/_parent.shape.height); newChargeDivShape = new Polygon(new List<Point> {new Point(0F,0F), new Point(0F,80F), new Point(50F,100F), new Point(100F,80F), new Point(100F,0F)}, chargeWidth, chargeHeight, displayPoint.X-chargeWidth/2F, displayPoint.Y-chargeHeight/2F); } } _chargesDivs[i] = new Division(newChargeDivShape); _chargesDivs[i].field = inputField ?? new Field("solid", new string[]{"argent"}); } }