Example #1
0
        private async void Mapping_Result_Received(object sender, Map.Mapping.Result e)
        {
            if (!game.IsGameAutoPhase)
            {
                if (e.isCorrect)
                {
                    await ShowCorrectUI();
                }
                else if (!e.isCorrect & e.clickLocation != null)
                {
                    await ShowWrongUI(e);
                }
                else if (!e.isCorrect & e.clickLocation == null)
                {
                    await ShowWrongUI(e);
                }
            }
            else
            {
                // remove the current target location so it can't pop up again
                mapping.Locations_auto_temp.Remove(e.targetLocation);

                // update debug
                AutoPilot_RefreshDebug();

                if (e.isCorrect)
                {
                    mapping.ChangeLocationItemState(e.targetLocation, Map.LocationItem.Mode.ShowEllipseAndText);

                    autopilot_correctcounter++;
                    autopilot_correctlist.Add(e.targetLocation);

                    await Task.Delay(TimeSpan.FromSeconds(1));
                }
                else if (!e.isCorrect & e.clickLocation != null)
                {
                    /*
                     * mapping.ChangeLocationItemState(e.clickLocation, Map.LocationItem.Mode.ShowEllipseAndText);
                     * await Task.Delay(TimeSpan.FromSeconds(0.5));
                     * mapping.ChangeLocationItemState(e.targetLocation, Map.LocationItem.Mode.ShowEllipseAndText);
                     * await Task.Delay(autopilot_locationduration);
                     * mapping.ChangeLocationItemState(mapping.TargetLocation, Map.LocationItem.Mode.Hide);
                     */

                    await ShowWrongUI(e);

                    autopilot_wrongcounter++;
                    autopilot_wronglist.Add(e.targetLocation);

                    if (game.AutoPhaseShowsCorrectionAfterWrongAnswer)
                    {
                        await Task.Delay(TimeSpan.FromSeconds(2));
                    }
                }
                else
                {
                    await ShowWrongUI(e);

                    autopilot_wrongcounter++;
                    autopilot_wronglist.Add(e.targetLocation);

                    if (game.AutoPhaseShowsCorrectionAfterWrongAnswer)
                    {
                        await Task.Delay(TimeSpan.FromSeconds(2));
                    }
                }

                AutoPilot_ChooseNextTarget();
            }
        }
Example #2
0
        public async Task ShowWrongUI(Map.Mapping.Result e)
        {
            game.IsGameReady = false;

            HideTargetLocationIndicator();

            if (e != null)
            {
                if (e.clickLocation != null & e.clickLocation != "")
                {
                    mapping.ChangeLocationItemState(e.clickLocation, Map.LocationItem.Mode.ShowEllipseAndText_Error);
                    await Task.Delay(TimeSpan.FromSeconds(.8));
                }
            }

            // change game status
            game.ChangeGameStatus(Game.GameStatus.UI);

            TimeSpan duration;

            if (!game.IsGameAutoPhase)
            {
                duration = TimeSpan.FromSeconds(3);
            }
            else
            {
                duration = autopilot_chooseUI_duration;
            }

            UI_In.Begin();

            UI_Wrong_In.Begin();

            await Task.Delay(duration);

            UI_Wrong_Out.Begin();

            await Task.Delay(TimeSpan.FromSeconds(.3));

            UI_Out.Begin();

            bool shouldShowCorrection = true;

            if (e != null & !game.IsGameAutoPhase) // if the game is played normally, show the correction.
            {
                shouldShowCorrection = true;
            }
            if (game.IsGameAutoPhase & game.AutoPhaseShowsCorrectionAfterWrongAnswer) // if the game is autopiloting, and correction is on, show correction
            {
                shouldShowCorrection = true;
            }
            if (game.IsGameAutoPhase & !game.AutoPhaseShowsCorrectionAfterWrongAnswer) // if the game is autopiloting, and correction is off, don't show correction
            {
                shouldShowCorrection = false;
            }

            if (shouldShowCorrection)
            {
                mapping.ChangeLocationItemState(mapping.TargetLocation, Map.LocationItem.Mode.ShowEllipseAndText);
            }

            game.ChangeGameStatus(Game.GameStatus.Waiting);
        }