Example #1
0
        /// <summary>
        /// Start or resume playing the <see cref="SoundChannel"/>.
        /// </summary>
        /// <param name="channel"><see cref="SoundChannel"/> to play.</param>
        /// <returns>A playing <see cref="SoundChannel"/>.</returns>
        public SoundChannel Play(SoundChannel channel)
        {
            if (channel.Handle <= 0)
            {
                channel.Handle = GenSource();
            }
            else if (channel.Status != SoundStatus.Paused)
            {
                channel.Stop();
                channel.Handle = GenSource();
                channel.Reload();
            }

            channel.Play();
            return(Queue(channel));
        }
Example #2
0
 /// <summary>
 /// Stop playing the <see cref="SoundChannel"/>.
 /// </summary>
 /// <param name="channel"><see cref="SoundChannel"/> to stop.</param>
 public void Stop(SoundChannel channel)
 {
     channel.Stop();
 }