public void Parse(InputRoot input, World world) => throw new NotImplementedException();
public void Parse(string text, World world) { /*if (text[0] == 'm') { * Console.WriteLine("Adjusting the mutation chance"); * * string[] command = text.Split(' '); * * if (command.Length < 2) { * Console.WriteLine("Correct usage: \"m {new modifier}\""); * return; * } * * world.modifier = (float)Convert.ToDouble(command[1]); * } else*/ string[] commands = text.Split(new string[] { " -" }, StringSplitOptions.RemoveEmptyEntries); if (commands[0].Equals("debug")) { if (commands.Length <= 1) { Console.WriteLine("Please specify what to set debug mode to with \"-toggle\" to perform a toggle or \"-set X\" to set it to a specific value"); return; } if (commands[1].Length >= 3 && commands[1].Substring(0, 3).Equals("set")) { try { world.debug = Convert.ToBoolean(commands[1].Substring(4)); Console.WriteLine($"Set debug to {world.debug}"); } catch { Console.WriteLine("Correct usage: \"debug -set X\" or \"debug -toggle\""); } return; } if (commands[1].Length >= 6 && commands[1].Substring(0, 6).Equals("toggle")) { world.debug = !world.debug; Console.WriteLine($"Toggled debug to {world.debug}"); return; } } if (commands[0].Equals("mutation")) { if (commands.Length <= 1) { Console.WriteLine("Please specify what to set the mutation chance to with \"-set X\""); return; } if (commands[1].Length >= 3 && commands[1].Substring(0, 3).Equals("set")) { try { world.mutationChance = (float)Convert.ToDouble(commands[1].Substring(4)); Console.WriteLine($"Set the mutation chance to {world.mutationChance}"); } catch { Console.WriteLine("Please use a valid float value"); } } return; } if (commands[0].Equals("back")) { Program.parser = new BaseParser(); return; } if (commands[0].Equals("list") || commands[0].Equals("command") || commands[0].Equals("commands") || commands[0].Equals("help")) { Console.WriteLine($"Settings:\n" + $"Debug mode:\t\t\t\"debug -toggle\" or \"debug -set X\"\n" + $"Mutation chance:\t\t\"mutation -set X\"\n" + $"Back:\t\t\t\t\"back\""); } }