Example #1
0
        public MainWindow()
        {
            InitializeComponent();

            //Set the sky colour
            this.BackColor = Color.SkyBlue;

            //create the renderer and the scene
            mRenderer = new SimpleRenderer();
            mScene    = new Scene();

            //Set the graphics timer to update every 10ms
            mDrawTimer          = new Timer();
            mDrawTimer.Interval = 10;
            mDrawTimer.Tick    += new EventHandler(TickGraphics);
            mDrawTimer.Enabled  = true;

            //Set the Physics timer to update ever 5ms
            mPhysTimer          = new Timer();
            mPhysTimer.Interval = 5;
            mPhysTimer.Tick    += new EventHandler(TickPhysics);
            mPhysTimer.Enabled  = true;

            //create the debug display
            dbgDisp = new DebugDisplay(mScene.thePlayer, mScene.theAIManager, mRenderer);

            //Use timer to keep track of time between physics updates
            timer = new System.Diagnostics.Stopwatch();
            timer.Start();
        }
Example #2
0
        public DebugDisplay(Physics.Player thePlayer, AI.AIManager aManager, SimpleRenderer aRender)
        {
            //get references to the useful game classes
            playerCharacter = thePlayer;
            mAImanager      = aManager;
            physEng         = Physics.PhysicsEngine.GetPhysicsEngine();
            AIgraph         = AI.WorldGraph.GetWorldGraph();

            mRenderer = aRender;

            //initialise the bools
            showCurrentPlayerJump = false;
            showNodes             = false;
            showPath              = false;
            showJumpRange         = false;
            showFallRange         = false;
            showJumpBoxCollisions = false;
            showFallBoxCollisions = false;
            showCollisionNormals  = false;
            showLocalNodes        = -1;

            jumpDestination = null;
        }
Example #3
0
 //draw all the UI information
 public void DrawUI(SimpleRenderer aRenderer, Graphics g)
 {
     aRenderer.Draw(message, messageLocation, g, messageColour);
     aRenderer.Draw("Time: " + ((int)timeRunning).ToString(), timerLocation, g);
     aRenderer.Draw("Lives: " + livesLeft.ToString(), livesLocation, g);
 }