public void Initialization()
 {
     
    foreach (var controller in _executeControllers)
     {
         if (controller is IInitialization initialization)
         {
             initialization.Initialization();
         }
     }
     ServiceLocator.Resolve<InputController>().On();
     ServiceLocator.Resolve<PlayerController>().On();
 }
 public void Execute()
 {
     if (!IsActive)
     {
         return;
     }
     if (Input.GetKeyDown(_activeFlashLight))
     {
         ServiceLocator.Resolve <FlashLightController>().Switch();
     }
     if (Input.GetKeyDown(_toggleHighlightInfo))
     {
         ServiceLocator.Resolve <HighlightController>().Switch();
     }
 }
Example #3
0
        public Controllers()
        {
            IMotor motor = new UnitMotor(ServiceLocatorMonoBehaviour.GetService <CharacterController>());

            ServiceLocator.SetService(new PlayerController(motor));
            ServiceLocator.SetService(new FlashLightController());
            ServiceLocator.SetService(new InputController());
            ServiceLocator.SetService(new SelectionController());
            _executeControllers = new IExecute[4];

            _executeControllers[0] = ServiceLocator.Resolve <PlayerController>();
            _executeControllers[1] = ServiceLocator.Resolve <FlashLightController>();
            _executeControllers[2] = ServiceLocator.Resolve <InputController>();
            _executeControllers[3] = ServiceLocator.Resolve <SelectionController>();
        }
Example #4
0
        public void Execute()
        {
            if (!IsActive)
            {
                return;
            }
            if (Input.GetKeyDown(_activeFlashLight))
            {
                ServiceLocator.Resolve <FlashLightController>().Switch(ServiceLocator.Resolve <Inventory>().FlashLight);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                SelectWeapon(0);
            }
            else if (Input.GetKeyDown(_cancel))
            {
                ServiceLocator.Resolve <WeaponController>().Off();
                ServiceLocator.Resolve <FlashLightController>().Off();
            }
            else if (Input.GetKeyDown(_reloadClip))
            {
                ServiceLocator.Resolve <WeaponController>().ReloadClip();
            }
            else if (Input.GetKeyDown(_removeWeapon))
            {
                ServiceLocator.Resolve <WeaponController>().Off();
                ServiceLocator.Resolve <Inventory>().RemoveWeapon();
            }

            if (Input.GetMouseButton(_mouseButton))
            {
                if (ServiceLocator.Resolve <WeaponController>().IsActive)
                {
                    ServiceLocator.Resolve <WeaponController>().Fire();
                }
            }

            if (Input.GetAxis("Mouse ScrollWheel") > 0) // todo manager
            {
                MouseScroll(MouseScrollWheel.Up);
            }

            if (Input.GetAxis("Mouse ScrollWheel") < 0)
            {
                MouseScroll(MouseScrollWheel.Down);
            }
        }
        /// <summary>
        /// Выбор оружия по номеру
        /// </summary>
        /// <param name="i">Номер оружия</param>
        public static void SelectWeapon(int i)
        {
            if (i < 0)
            {
                i = 0;
            }
            if (i > 2)
            {
                i = 2;
            }
            ServiceLocator.Resolve <WeaponController>().Off();
            var tempWeapon = ServiceLocator.Resolve <Inventory>().Weapons[i];

            if (tempWeapon != null)
            {
                ServiceLocator.Resolve <WeaponController>().On(tempWeapon);
                _weaponNumber = i;
            }
        }
Example #6
0
        /// <summary>
        /// Выбор оружия по номеру
        /// </summary>
        /// <param name="i">Номер оружия</param>
        public Weapon SelectWeapon(int i)
        {
            if (i < 0)
            {
                i = 0;
            }
            if (i >= Weapons.Length)
            {
                i = Weapons.Length - 1;
            }

            Weapon tempWeapon = ServiceLocator.Resolve <Inventory>().Weapons[i];

            if (tempWeapon != null)
            {
                _weaponIndex = i;
                return(tempWeapon);
            }
            else
            {
                return(ServiceLocator.Resolve <Inventory>().Weapons[0]);
            }
        }
Example #7
0
 public void Initialization()
 {
     _highlightUI = Object.FindObjectOfType <HighlightUI>();
     _transform   = ServiceLocator.Resolve <PlayerController>().PlayerModel.Transform;
 }
        public void Execute()
        {
            if (!IsActive)
            {
                return;
            }
            if (Input.GetKeyDown(_activeFlashLight))
            {
                ServiceLocator.Resolve <FlashLightController>().Switch(ServiceLocator.Resolve <Inventory>().FlashLight);
            }

            //todo реализовать выбор оружия по колесику мыши - done

            if (Input.GetAxis("Mouse ScrollWheel") > 0)
            {
                Inventory.SelectNextWeapon();
            }

            if (Input.GetAxis("Mouse ScrollWheel") < 0)
            {
                Inventory.SelectPreviousWeapon();
            }

            if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                Inventory.RemoveWeapon();
            }

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                Inventory.SelectWeapon(0);
            }

            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                Inventory.SelectWeapon(1);
            }

            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                Inventory.SelectWeapon(2);
            }

            if (Input.GetMouseButton(_mouseButton))
            {
                if (ServiceLocator.Resolve <WeaponController>().IsActive)
                {
                    ServiceLocator.Resolve <WeaponController>().Fire();
                }
            }

            if (Input.GetKeyDown(_cancel))
            {
                ServiceLocator.Resolve <WeaponController>().Off();
                ServiceLocator.Resolve <FlashLightController>().Off();
            }

            if (Input.GetKeyDown(_reloadClip))
            {
                ServiceLocator.Resolve <WeaponController>().ReloadClip();
            }
        }
 public static void RemoveWeapon()
 {
     ServiceLocator.Resolve <WeaponController>().Off();
     _weaponNumber = 0;
 }
Example #10
0
        private void MouseScroll(MouseScrollWheel value)
        {
            var tempWeapon = ServiceLocator.Resolve <Inventory>().SelectWeapon(value);

            SelectWeapon(tempWeapon);
        }
Example #11
0
        private void SelectWeapon(int value)
        {
            var tempWeapon = ServiceLocator.Resolve <Inventory>().SelectWeapon(value);

            SelectWeapon(tempWeapon);
        }