public TimerValueRegister(GameboyAdvance gba, GbaTimer timer, Memory memory, UInt32 address) : base(memory, address, true, false) { this.gba = gba; this.timer = timer; this.address = address; }
public Timers(GameboyAdvance gba) { this.gba = gba; this.Timer = new GbaTimer[4]; for (int i = 0; i < 4; i++) { Timer[i] = new GbaTimer(this, gba.Interrupts, i); } }
public Timers(GameboyAdvance gba) { this.gba = gba; this.Timer = new GbaTimer[4]; for (int i = 0; i < 4; i++) { Timer[i] = new GbaTimer(this, gba, i); } ScheduledUpdateOnCycle = 0xFFFFFFFF; }