Example #1
0
        public void Play()
        {
            // Initialize the game objects, Init takes a LocationNode.Name literal to indicate the player's current LocationNode
            gameData = Init("Stasis Pod");

            // Create the UserInput object for handling and processing user input
            var userInput = new UserInput();

            // Setup the Console Handler for getting input and displaying output
            var consoleHandler = new ConsoleHandler();
            consoleHandler.Clear();

            do
            {
                // Display the OpeningParagraphs text to the console
                consoleHandler.OutputLocationText(gameData); 
                // Listen
                consoleHandler.DrawPrompt();
                userInput = consoleHandler.GetUserInput();
                // Think
                userInput.ProcessText(gameData);
                // Speak
                consoleHandler.WriteOutput(userInput.Result);
            }
            while (userInput.Result.ToLower() != "quit");

            // clear the console before quitting
            consoleHandler.Clear();
        }
Example #2
0
 internal void OutputLocationText(InteractiveFictionData gameData)
 {
     try
     {
         if (gameData.HasLocationChanged)
         {
             WriteOutput(gameData.CurrentLocation.OpeningParagraphs);
             gameData.CurrentLocation.Visit();
             gameData.HasLocationChanged = false;
         }
     }
     catch (NullReferenceException e)
     {
         WriteOutput("You seem to have entered a wormhole...");
         if (gameData.LocationList.Capacity <= 0)
         {
             WriteOutput("\n\nYOU NO LONGER EXIST!\n\tTHE WORLD IS LOST.\n\t\tYOU LOSE.");
         }
     }
 }   
Example #3
0
        // METHODS //
        public void ProcessText(InteractiveFictionData pGameData)
        {
            if (!_isProcessed)
            {
                _result = "";
                var parsedInputString = _rawInput.Split(' ');
                string command = SearchForHardCommand(parsedInputString[0]);

                if (command != null)
                {
                    LocationNode nextLocation;
                    switch (command)
                    {
                        case "look":
                            Look(pGameData);
                            break;

                        case "inspect":
                            Inspect(parsedInputString, pGameData);
                            break;

                        case "take":
                            Take(parsedInputString, pGameData);
                            break;

                        case "drop":
                            if (pGameData.PlayerCharacter.Inventory.Count == 0)
                            {
                                _result += "You're not carrying anything to drop.";
                                _result += "\n";
                            }
                            else
                            {
                                Drop(parsedInputString, pGameData);
                            }
                            break;

                        case "i":
                            if (pGameData.PlayerCharacter.Inventory.Count == 0)
                            {
                                _result += "Your bag is empty.";
                                _result += "\n";
                            }
                            Inventory(pGameData);
                            break;

                        case "inventory":
                            if (pGameData.PlayerCharacter.Inventory.Count == 0)
                            {
                                _result += "Your bag is empty";
                                _result += "\n";
                            }
                            Inventory(pGameData);
                            break;

                        case "go":
                            if (parsedInputString.Length <= 1)
                            {
                                _result += "Go where?";
                                _result += "\n";
                                break;
                            }
                            
                            nextLocation = FindNextLocation(parsedInputString, pGameData);
                            if (nextLocation != null)
                            {
                                pGameData.CurrentLocation = nextLocation;
                                pGameData.HasLocationChanged = true;
                            }
                            else
                            {
                                _result += "You cannot go that way.";
                                _result += "\n";
                            }
                            break;

                        case "exit":
                            nextLocation = FindNextLocation(command, pGameData);
                            if (nextLocation != null)
                            {
                                pGameData.CurrentLocation = nextLocation;
                                pGameData.HasLocationChanged = true;
                            }
                            else
                            {
                                _result += "You are unsure of where to exit.";
                                _result += "\n";
                            }
                            break;

                        case "help":
                            Help();
                            break;

                        default:
                            _result = command;
                            break;
                    }
                }
                else
                {
                    _result = GetUniqueCommandResult(parsedInputString, pGameData);
                    if (_result == null)
                    {
                        _result = this.ToString();
                    }
                    else
                    {
                        _result += "\n";
                    }
                }
                _isProcessed = true;
            }
        }
Example #4
0
        private Item FindItemToOperateOn(InteractiveFictionData gameData, string[] pParsedUserInputArray)
        {
            foreach (string word in pParsedUserInputArray)
            {
                foreach (Item item in gameData.CurrentLocation.ItemList)
                {
                    foreach(string keyword in item.Keywords)
                    {
                        if (word.ToLower().Equals(keyword))
                        {
                            return item;
                        }
                    }
                }

                foreach (Item item in gameData.PlayerCharacter.Inventory)
                {
                    foreach (string keyword in item.Keywords)
                    {
                        if (word.ToLower().Equals(keyword))
                        {
                            return item;
                        }
                    }
                }
            }
            return null;
        }
Example #5
0
 private string GetUniqueCommandResult(string[] parsedInputString, InteractiveFictionData pGameData)
 {
     foreach (string word in parsedInputString)
     {
         foreach (Item item in pGameData.CurrentLocation.ItemList)
         {
             foreach (string keyword in item.Keywords)
             {
                 if (keyword == word)
                 {
                     // determine if the command matches this item
                     foreach (string key in item.UniqueCommands.Keys)
                     {
                         if (key == parsedInputString[0])
                         {
                             return item.UniqueCommands[key];
                         }
                     }
                 }
             }
         }
     }
     return null;
 }
Example #6
0
 private void Inventory(InteractiveFictionData pGameData)
 {
     foreach (Item item in pGameData.PlayerCharacter.Inventory)
     {
         _result += "\t" + item.Keywords[0].ToCharArray()[0].ToString().ToUpper();
         _result += item.Keywords[0].Substring(1);
         _result += "\t\t";
         _result += item.InspectText;
         _result += "\n";
     }
 }
Example #7
0
        private void Unequip(string[] parsedInputString, InteractiveFictionData pGameData)
        {

        }
Example #8
0
 private void Drop(string[] parsedInputString, InteractiveFictionData pGameData)
 {
     try
     {
         Item itemToDrop = FindItemToOperateOn(pGameData, parsedInputString);
         pGameData.PlayerCharacter.RemoveFromInventory(itemToDrop);
         //pGameData.CurrentLocation.AddItem(itemToDrop);
         pGameData.CurrentLocation.ItemList.Add(itemToDrop);
         _result += "You have dropped the ";
         _result += itemToDrop.Keywords[0];
         _result += ".\n";
     }
     catch (System.NullReferenceException e)
     {
         if (parsedInputString.Length > 1)
         {
             _result += "There is no ";
             _result += parsedInputString[1];
             _result += " to drop?";
             _result += "\n";
         }
         else
         {
             _result += "Some more information will be helpful.";
         }
     }
 }
Example #9
0
 private void Quit(InteractiveFictionData pGameData)
 {
     
 }
Example #10
0
        private void Take(string[] parsedInputString, InteractiveFictionData pGameData)
        {
            try
            {
                // Determine the item we are inspecting
                Item itemToTake = FindItemToOperateOn(pGameData, parsedInputString);
                
                //System.Console.WriteLine(itemToTake.GetType());

                if (itemToTake.GetType() != typeof(CarriableItem) &&
                    itemToTake.GetType() != typeof(Weapon) &&
                    itemToTake.GetType() != typeof(Armor))
                {
                    _result += "That item cannot be picked up.";
                    _result += "\n";
                }
                else
                {
                    _result += "You have taken the ";
                    _result += itemToTake.Keywords[0].ToLower();
                    _result += ".\n"; // add period and new line
                    pGameData.PlayerCharacter.AddToInventory(itemToTake);
                    pGameData.CurrentLocation.ItemList.Remove(itemToTake);
                }
            }
            catch (System.NullReferenceException e)
            {
                if (parsedInputString.Length > 1)
                {
                    _result = "I don't see any ";
                    _result += parsedInputString[1].ToLower();
                    _result += " to take.";
                    _result += "\n";
                }
                else
                {
                    _result += "Some more information will be helpful.";
                    _result += "\n";
                }
            }
        }
Example #11
0
 private void Inspect(string[] parsedInputString, InteractiveFictionData pGameData)
 {
     try
     {
         // Determine the item we are inspecting
         Item itemToInspect = FindItemToOperateOn(pGameData, parsedInputString);
         _result += itemToInspect.InspectText;
         _result += "\n";
     }
     catch (System.NullReferenceException e)
     {
         if (parsedInputString.Length > 1)
         {
             _result = "I don't see any ";
             _result += parsedInputString[1].ToLower();
             _result += " to inspect.";
             _result += "\n";
         }
         else
         {
             _result += "Some more information will be helpful.";
             _result += "\n";
         }
     }
 }
Example #12
0
 private void Look(InteractiveFictionData pGameData)
 {
     _result += pGameData.CurrentLocation.Description;
     _result += "\n\n  You can see:\n\n";
     foreach (Item item in pGameData.CurrentLocation.ItemList)
     {
         _result += "\t" + item.LookText + "\n";
     }
     _result = _result.Substring(0, _result.Length - 1);
     _result += "\n";
 }
Example #13
0
 private LocationNode FindNextLocation(string exit, InteractiveFictionData pGameData)
 {
     foreach (string direction in pGameData.CurrentLocation.ConnectingLocationDict.Keys)
     {
         if(exit.ToLower().Equals(direction.ToLower()))
         {
             string nextLocationName = pGameData.CurrentLocation.ConnectingLocationDict[direction];
             foreach (LocationNode location in pGameData.LocationList)
             {
                 if (location.Name.Equals(nextLocationName))
                 {
                     return location;
                 }
             }
         }
     }
     return null;
 }
Example #14
0
 // HELPER FUNCTIONS PROCESSING USER INPUT //
 private LocationNode FindNextLocation(string[] parsedInputString, InteractiveFictionData pGameData)
 {
     foreach (string direction in pGameData.CurrentLocation.ConnectingLocationDict.Keys)
     {
         if (parsedInputString[1].ToLower().Equals(direction.ToLower()))
         {
             // find the next location based on the direction input (key)
             string nextLocationName = pGameData.CurrentLocation.ConnectingLocationDict[direction];
             foreach (LocationNode location in pGameData.LocationList)
             {
                 if (location.Name.Equals(nextLocationName))
                 {
                     return location;
                 }
             }
         }
     }
     return null;
 }