public static int lua_getstack(int level, lua_Debug ar) => lua_getstack(_state, level, ar);
 public static string lua_setlocal(lua_Debug ar, int n) => lua_setlocal(_state, ar, n);
 public static extern string lua_setlocal(LuaState luaState, lua_Debug ar, int n);
 public static int lua_getinfo(string what, lua_Debug ar) => lua_getinfo(_state, what, ar);
 public static extern int lua_getinfo(LuaState luaState, string what, lua_Debug ar);
 public static extern int lua_getstack(LuaState luaState, int level, lua_Debug ar);
 public static int lua_getstack(this LuaState luaState, int level, lua_Debug ar) => Lua.lua_getstack(luaState, level, ar);
 public static string lua_setlocal(this LuaState luaState, lua_Debug ar, int n) => Lua.lua_setlocal(luaState, ar, n);
Example #9
0
 public static string lua_setlocal(lua_Debug ar, int n) => lua_setlocal(_state, ar, n);
 public static int lua_getinfo(this LuaState luaState, string what, lua_Debug ar) => Lua.lua_getinfo(luaState, what, ar);
Example #11
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 public static int lua_getstack(int level, lua_Debug ar) => lua_getstack(_state, level, ar);
Example #12
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 public static int lua_getinfo(string what, lua_Debug ar) => lua_getinfo(_state, what, ar);
Example #13
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 public static extern string lua_setlocal(LuaState luaState, lua_Debug ar, int n);
Example #14
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 public static extern int lua_getstack(LuaState luaState, int level, lua_Debug ar);
Example #15
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 public static extern int lua_getinfo(LuaState luaState, string what, lua_Debug ar);