static void Main(string[] args) { // Build a collection of all vehicles that fly // With a single `foreach`, have each vehicle Fly() // Build a collection of all vehicles that operate on roads // With a single `foreach`, have each road vehicle Drive() // Build a collection of all vehicles that operate on water // With a single `foreach`, have each water vehicle Drive() Cessna blueCessna = new Cessna(); Motorcycle redMotorcycle = new Motorcycle(); JetSki pinkJetski = new JetSki(); List <IAirVehicle> airVehicles = new List <IAirVehicle>() { blueCessna }; List <ILandVehicle> landVehicles = new List <ILandVehicle>() { redMotorcycle }; List <IWaterVehicle> waterVehicles = new List <IWaterVehicle>() { pinkJetski }; foreach (IWaterVehicle waterVehicle in waterVehicles) { waterVehicle.Drive(); } foreach (IAirVehicle airVehicle in airVehicles) { airVehicle.Fly(); } foreach (ILandVehicle landVehicle in landVehicles) { landVehicle.Drive(); } }
public static void Main() { Cessna fxs = new Cessna(); Piper b540 = new Piper(); // Build a collection of all vehicles that fly List <IFly> planes = new List <IFly>() { fxs, b540 }; // With a single `foreach`, have each vehicle Fly() foreach (IFly plane in planes) { plane.Fly(); } Motorcycle honda = new Motorcycle(); Slingshot slr = new Slingshot(); // Build a collection of all vehicles that operate on roads List <IDrive> bikes = new List <IDrive>() { honda, slr }; // With a single `foreach`, have each road vehicle Drive() foreach (IDrive bike in bikes) { bike.Drive(); } JetSki kawasaki = new JetSki(); Catamaran catana = new Catamaran(); // Build a collection of all vehicles that operate on water List <IAmphibious> boats = new List <IAmphibious>() { kawasaki, catana }; // With a single `foreach`, have each water vehicle Drive() foreach (IAmphibious boat in boats) { boat.Drive(); } }
public static void Main() { Cessna plane = new Cessna(); Blimp blimpy = new Blimp(); Motorcycle bike = new Motorcycle(); Truck bigtruck = new Truck(); JetSki zippy = new JetSki(); SpeedBoat speedy = new SpeedBoat(); // Build a collection of all vehicles that fly List <IAir> FlyingVehicles = new List <IAir>() { plane, blimpy }; // With a single `foreach`, have each vehicle Fly() FlyingVehicles.ForEach(v => v.Fly()); // Build a collection of all vehicles that operate on roads List <ILand> LandVehicles = new List <ILand>() { bike, bigtruck }; // With a single `foreach`, have each road vehicle Drive() LandVehicles.ForEach(v => v.Drive()); // Build a collection of all vehicles that operate on water List <IWater> WaterVehicles = new List <IWater>() { zippy, speedy }; // With a single `foreach`, have each water vehicle Drive() WaterVehicles.ForEach(v => v.Drive()); }
static void Main(string[] args) { // Build a collection of all vehicles that fly // With a single `foreach`, have each vehicle Fly() var boeing = new Airplane(200, VehColor.silver, 300); var heli = new Helicopters(100, VehColor.black, 8); var aircrafts = new List <Aircraft> { boeing, heli }; foreach (var aircraft in aircrafts) { aircraft.Flying(4); } // Build a collection of all vehicles that operate on roads // With a single `foreach`, have each road vehicle Drive() var accord = new HondaCar(10, VehColor.pink, 4); var pilot = new HondaCar(20, VehColor.silver, 6); var cars = new List <Car> { accord, pilot }; foreach (var car in cars) { car.Driving(); } // Build a collection of all vehicles that operate on water // With a single `foreach`, have each water vehicle Drive() var yamaha = new JetSki(25, VehColor.silver, 1); var topmaz = new JetSki(15, VehColor.blue, 2); var watercrafts = new List <Watercraft> { yamaha, topmaz }; foreach (var watercraft in watercrafts) { watercraft.Driving(4); } }
public static void Main() { Cessna plane = new Cessna(); Car Accord = new Car(); FighterJet Jet = new FighterJet(); JetSki Floaty = new JetSki(); Motorcycle AndreBikey = new Motorcycle(); Boat BoatyMcBoatFace = new Boat(); // Build a collection of all vehicles that fly List <IAir> FlyingThings = new List <IAir>() { plane, Jet }; // With a single `foreach`, have each vehicle Fly() FlyingThings.ForEach(ft => ft.Fly()); // Build a collection of all vehicles that operate on roads List <ILand> RoadVehicles = new List <ILand>() { AndreBikey, Accord }; // With a single `foreach`, have each road vehicle Drive() RoadVehicles.ForEach(rv => rv.Drive()); // Build a collection of all vehicles that operate on water List <IWater> WaterVehicles = new List <IWater>() { BoatyMcBoatFace, Floaty }; // With a single `foreach`, have each water vehicle Drive() WaterVehicles.ForEach(wv => wv.Drive()); }
static void Main(string[] args) { Boeing boeing = new Boeing(); Cessna cessna = new Cessna(); // Build a collection of all vehicles that fly List <IFlyingVehicle> flyingVehicles = new List <IFlyingVehicle>() { boeing, cessna }; // With a single `foreach`, have each vehicle Fly() flyingVehicles.ForEach(vehicle => vehicle.Fly()); HouseBoat houseboat = new HouseBoat(); JetSki jetski = new JetSki(); // Build a collection of all vehicles that operate on water List <ISwimmingVehicle> swimmingVehicles = new List <ISwimmingVehicle>() { houseboat, jetski }; // With a single `foreach`, have each water vehicle Drive() swimmingVehicles.ForEach(vehicle => vehicle.Drive()); Motorcycle motorcycle = new Motorcycle(); RAV4 rav4 = new RAV4(); // Build a collection of all vehicles that operate on roads List <IDrivingVehicle> drivingVehicles = new List <IDrivingVehicle>() { motorcycle, rav4 }; // With a single `foreach`, have each road vehicle Drive() drivingVehicles.ForEach(vehicle => vehicle.Drive()); }
public static void Main() { Cessna M1 = new Cessna(); Cessna M2 = new Cessna(); Motorcycle Harley = new Motorcycle(); JetSki JetSki = new JetSki(); // Build a collection of all vehicles that fly List <IFlyingVehicle> Flying = new List <IFlyingVehicle>(); Flying.Add(M1); Flying.Add(M2); // With a single `foreach`, have each vehicle Fly() foreach (IFlyingVehicle plane in Flying) { plane.Fly(); } // Build a collection of all vehicles that operate on roads List <ILandVehichle> Driving = new List <ILandVehichle>(); Driving.Add(Harley); // With a single `foreach`, have each road vehicle Drive() foreach (ILandVehichle car in Driving) { car.Drive(); } // Build a collection of all vehicles that operate on water List <IWaterVehicle> Boating = new List <IWaterVehicle>(); Boating.Add(JetSki); // With a single `foreach`, have each water vehicle Drive() foreach (IWaterVehicle boat in Boating) { boat.Drive(); } }