Example #1
0
		public void PlayAnAvailableCopy()
		{
			SoundSource soundToBindAndPlay = null;
			if (s_AvailableSoundSources.Count < s_MaxSimultaneousSounds)
			{
				soundToBindAndPlay = new SoundSource();
				s_AvailableSoundSources.Add(soundToBindAndPlay);
			}
			else
			{
				// Find the first sound not playing.
				foreach (SoundSource notPlayingSound in s_AvailableSoundSources)
				{
#if USE_OPENAL
                    int playingValue;
                    Al.alGetSourcei(notPlayingSound.m_SourceHandle, (int)Al.AL_SOURCE_STATE, out playingValue);
                    if (playingValue == (int)Al.AL_STOPPED)
                    {
                        soundToBindAndPlay = notPlayingSound;
                        break;
                    }
#endif
				}

				// TODO: No sound is available that is not playing.  Find the quietest sound and if it is quieter than
				// the sound we are about to play than play it.
			}

			if (soundToBindAndPlay != null)
			{
				soundToBindAndPlay.BindToBuffer(this);
				soundToBindAndPlay.Play();
			}
		}
Example #2
0
		public SoundSource GetSoundSource()
		{
			SoundSource soundSource = new SoundSource();
			if (soundSource.BindToBuffer(this))
			{
				return soundSource;
			}

			return null;
		}