internal IPhysics GetNullPhysics() { IGameObject nullGameObject = new NullGameObject(); return(new Physics(nullGameObject, new Vector2(0, 0), PhysicsConstants.Instance.GetConstants(nullGameObject.GetType()))); }
internal IPhysics GetNullPhysics(Vector2 positionOnScreen) { IGameObject nullGameObject = new NullGameObject(); return(new Physics(nullGameObject, positionOnScreen, PhysicsConstants.Instance.GetConstants(nullGameObject.GetType()))); }