public void Add(BASEComponent item)
        {
            Add(item.record);
            // For now.
            var weapon = item as WEAPComponent;

            if (weapon != null)
            {
                var rightHand = _player.rightHand;
                if (rightHand.childCount > 0)
                {
                    rightHand.GetChild(0).parent = _disabledObjects;
                }
                ((WEAPComponent)item).Equip(rightHand);
                return;
            }
            item.transform.parent = _disabledObjects.transform;
        }
Example #2
0
        public static BASEComponent Create(GameObject gameObject, Record record, string tag)
        {
            gameObject.tag = tag;
            var transform = gameObject.GetComponent <Transform>();

            for (int i = 0, l = transform.childCount; i < l; i++)
            {
                transform.GetChild(i).tag = tag;
            }
            BASEComponent component = null;

            if (record is DOORRecord)
            {
                component = gameObject.AddComponent <DOORComponent>();
            }
            else if (record is LIGHRecord)
            {
                component = gameObject.AddComponent <LIGHComponent>();
            }
            else if (record is BOOKRecord)
            {
                component = gameObject.AddComponent <BOOKComponent>();
            }
            else if (record is CONTRecord)
            {
                component = gameObject.AddComponent <CONTComponent>();
            }
            else if (record is MISCRecord)
            {
                component = gameObject.AddComponent <MISCComponent>();
            }
            else if (record is WEAPRecord)
            {
                component = gameObject.AddComponent <WEAPComponent>();
            }
            else if (record is ARMORecord)
            {
                component = gameObject.AddComponent <ARMOComponent>();
            }
            else if (record is INGRRecord)
            {
                component = gameObject.AddComponent <INGRComponent>();
            }
            else if (record is ACTIRecord)
            {
                component = gameObject.AddComponent <ACTIComponent>();
            }
            else if (record is LOCKRecord)
            {
                component = gameObject.AddComponent <LOCKComponent>();
            }
            else if (record is PROBRecord)
            {
                component = gameObject.AddComponent <PROBComponent>();
            }
            else if (record is REPARecord)
            {
                component = gameObject.AddComponent <REPAComponent>();
            }
            else if (record is CLOTRecord)
            {
                component = gameObject.AddComponent <CLOTComponent>();
            }
            else if (record is ALCHRecord)
            {
                component = gameObject.AddComponent <ALCHComponent>();
            }
            else if (record is APPARecord)
            {
                component = gameObject.AddComponent <APPAComponent>();
            }
            else if (record is CREARecord)
            {
                component = gameObject.AddComponent <CREAComponent>();
            }
            else if (record is NPC_Record)
            {
                component = gameObject.AddComponent <NPC_Component>();
            }
            else
            {
                component = gameObject.AddComponent <BASEComponent>();
            }
            component.record = record;
            return(component);
        }