public void RegisterSpawner(SpawnerHandler handler)
 {
     _registeredSpawners[handler.Id] = handler;
 }
 public void UnregisterSpawner(SpawnerHandler handler)
 {
     _registeredSpawners.Remove(handler.Id);
 }
 public void RespawnAt(SpawnerHandler handler)
 {
     RespawnAt(handler.transform.position);
 }