Example #1
0
 // Use this for initialization
 private void Awake()
 {
     controller  = GetComponent <CharacterController>();
     animator    = GetComponent <Animator>();
     meleeWeapon = gameObject.GetComponentInChildren <Gamekit3D.MeleeWeapon>();
     meleeWeapon.SetOwner(gameObject);
     targetRotation = transform.rotation;
 }