public Level2() { FileName = string.Empty; mousePoint = new Point(); this.DoubleBuffered = true; InitializeComponent(); barrel = new Barrel(new Point(40, 475)); aim = new Aim(); radians = 0; ammo = new AmmoMagazine(); hits = 0; total = 0; increase = true; speed = 0; // max speed 25, min speed 0 healthBar.Visible = true; drawAim = true; RopeHit = false; barrel.ropeHeight = 80; barrel.ropeWidth = 3; barrel.wallHeight = 300; barrel.wallWidth = 10; barrel.wallPosX = 630; barrel.wallPosY = 10; barrel.buttonPosX = 480; barrel.buttonPosY = 415; barrel.buttonHeight = 20; barrel.buttonWidth = 20; GC.Collect(); GC.WaitForPendingFinalizers(); }
public MainGameWindow() { this.DoubleBuffered = true; InitializeComponent(); FileName = string.Empty; mousePoint = new Point(); barrel = new Barrel(new Point(130, 460)); aim = new Aim(); radians = 0; ammo = new AmmoMagazine(); hits = 0; total = 0; increase = true; speed = 0; // max speed 25, min speed 0 healthBar.Visible = true; drawAim = true; GC.Collect(); GC.WaitForPendingFinalizers(); }