public Player(int controller) { PlayerID = controller; NoConnect = false; if (ScreenManager.Instance.Controllers[controller] != null) { CharCreation_Members char_mem = new CharCreation_Members(); State = PlayerEnums.ActionState.None; lookDirection = PlayerEnums.LookDirection.Down; sprSheetY = PlayerEnums.Action.None; sprSheetX = 0; Controller = ScreenManager.Instance.Controllers[controller]; direction = new Vector2(0, 1); string gender = ""; if (Controller.characterInfo.Gender == 0) { gender = "Male"; } else { gender = "Female"; } sprite = new SpriteClasscs( "CharacterSprites/" + gender + "/SkinColor/" + char_mem.GetString(1, 1, Controller.characterInfo.Skincolor), "CharacterSprites/" + gender + "/Shirt/" + char_mem.GetString(2, 1, Controller.characterInfo.Shirt), "CharacterSprites/" + gender + "/Head/" + char_mem.GetString(2, 0, Controller.characterInfo.Head), "CharacterSprites/" + gender + "/Belt/" + char_mem.GetString(2, 2, Controller.characterInfo.Belt), "CharacterSprites/" + gender + "/Pants/" + char_mem.GetString(2, 3, Controller.characterInfo.Pants) ); SpeedScale = 1.5f; Healthbar = new Healthbar(); LevelIndicator = new LevelIndicator(); LevelIndicator.Text.Text = Convert.ToString(Controller.characterInfo.Level); if (Convert.ToInt32(LevelIndicator.Text.Text) == 0) { LevelIndicator.Text.Text = "1"; } else if (Convert.ToInt32(LevelIndicator.Text.Text) == 1) { Controller.characterInfo.Level = 10; } Expbar = new Expbar(); Expbar.SetExp(Controller.characterInfo.XP); } else { NoConnect = true; } }
//Contructor public CharCreationScreen() { charCreatin_member = new CharCreation_Members(); numitems1 = charCreatin_member.GetList(10, 0).Count; numitems2 = charCreatin_member.GetList(10, 2).Count; numitems3 = charCreatin_member.GetList(10, 1).Count; fields[0] = new Control1_Field(0, numFields, "Character", numitems1); fields[2] = new Control1_Field(2, numFields, "Clothes", numitems2); fields[1] = new Control1_Field(1, numFields, "Appearance", numitems3); control = new Control1(numFields, numitems1); for (int i = 0; i < numitems1; i++) { items1[i] = new Control1_Item( itemID: i, itemname: charCreatin_member.GetList(10, 0)[i], itemsetting: charCreatin_member.GetString(0, i, 0), fieldID: 0, maxindex: charCreatin_member.GetList(i, 0).Count ); } for (int i = 0; i < numitems2; i++) { items2[i] = new Control1_Item( itemID: i, itemname: charCreatin_member.GetList(10, 2)[i], itemsetting: charCreatin_member.GetString(2, i, 0), fieldID: 2, maxindex: charCreatin_member.GetList(i, 2).Count ); } for (int i = 0; i < numitems3; i++) { items3[i] = new Control1_Item( itemID: i, itemname: charCreatin_member.GetList(10, 1)[i], itemsetting: charCreatin_member.GetString(1, i, 0), fieldID: 1, maxindex: charCreatin_member.GetList(i, 1).Count ); } characterCreator = new CharacterCreator(); }
public void FillArrays() { string gender = ""; for (int i = 0; i < 2; i++) { if (i == 0) { gender = "Male"; } else { gender = "Female"; } #region "SkinColor" for (int j = 0; j < charCreation_member.GetList(1, 1).Count; j++) { string spriteName = charCreation_member.GetString(1, 1, j); Skincolor[i, j] = new SprSheetImage("CharacterSprites/" + gender + "/SkinColor/" + spriteName); } #endregion #region "Head" for (int j = 0; j < charCreation_member.GetList(0, 2).Count; j++) { string spriteName = charCreation_member.GetString(2, 0, j); Head[i, j] = new SprSheetImage("CharacterSprites/" + gender + "/Head/" + spriteName); } #endregion #region "Shirt" for (int j = 0; j < charCreation_member.GetList(1, 2).Count; j++) { string spriteName = charCreation_member.GetString(2, 1, j); Shirt[i, j] = new SprSheetImage("CharacterSprites/" + gender + "/Shirt/" + spriteName); } #endregion #region "Belt" for (int j = 0; j < charCreation_member.GetList(2, 2).Count; j++) { string spriteName = charCreation_member.GetString(2, 2, j); Belt[i, j] = new SprSheetImage("CharacterSprites/" + gender + "/Belt/" + spriteName); } #endregion #region "Pants" for (int j = 0; j < charCreation_member.GetList(3, 2).Count; j++) { string spriteName = charCreation_member.GetString(2, 3, j); Pants[i, j] = new SprSheetImage("CharacterSprites/" + gender + "/Pants/" + spriteName); } #endregion } }
public override void Update(GameTime gameTime) { base.Update(gameTime); control.CurrentNumberControlItems = fields[control.CurrentActiveField].maxItems; control.Update(gameTime); if (control.CurrentActiveField == 0) { for (int i = 0; i < items1.Length; i++) { if (i != 10 && items1[i] != null) { items1[i].itemsetting.Text = charCreatin_member.GetString(0, i, items1[i].currentIndex); } } } else if (control.CurrentActiveField == 2) { for (int i = 0; i < items2.Length; i++) { if (i != 10 && items2[i] != null) { items2[i].itemsetting.Text = charCreatin_member.GetString(2, i, items2[i].currentIndex); } } } else if (control.CurrentActiveField == 1) { for (int i = 0; i < items3.Length; i++) { if (i != 10 && items3[i] != null) { items3[i].itemsetting.Text = charCreatin_member.GetString(1, i, items3[i].currentIndex); } } } foreach (var control_field in fields) { control_field.Status = -1; control_field.SetStatus(control.CurrentActiveField); control_field.Update(gameTime); } foreach (var item in items1) { if (item != null) { item.IsSelected = false; item.SetSelected((int)control.currentSelectedItemControl); item.Update(gameTime); } } foreach (var item in items2) { if (item != null) { item.IsSelected = false; item.SetSelected((int)control.currentSelectedItemControl); item.Update(gameTime); } } foreach (var item in items3) { if (item != null) { item.IsSelected = false; item.SetSelected((int)control.currentSelectedItemControl); item.Update(gameTime); } } if (control.currentSelectedMainControl == Control1.selection.fieldactive) { if (control.CurrentActiveItem != 10) { if (control.CurrentActiveField == 0) { items1[control.CurrentActiveItem].IsSelected = true; items1[control.CurrentActiveItem].Update(gameTime); } if (control.CurrentActiveField == 2) { items2[control.CurrentActiveItem].IsSelected = true; items2[control.CurrentActiveItem].Update(gameTime); } if (control.CurrentActiveField == 1) { items3[control.CurrentActiveItem].IsSelected = true; items3[control.CurrentActiveItem].Update(gameTime); } } } if (control.CurrentActiveField == 1 || control.CurrentActiveField == 2) { for (int i = 0; i < characterCreator.curAppearencesettings.Length; i++) { characterCreator.curAppearencesettings[i] = items3[i].currentIndex; } for (int i = 0; i < characterCreator.curClothessettings.Length; i++) { characterCreator.curClothessettings[i] = items2[i].currentIndex; } characterCreator.Update(gameTime); } if (ScreenManager.Instance.Controllers[0].characterInfo.NotFound) { ScreenManager.Instance.Controllers[0].characterInfo.NameIndex = items1[0].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Gender = items3[0].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Skincolor = items3[1].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Head = items2[0].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Shirt = items2[1].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Belt = items2[2].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Pants = items2[3].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.NotFound = false; } if (control.currentSelectedMainControl == Control1.selection.buttoncontinue && (InputManager.Instance.KeyPressed(Keys.Enter) || ScreenManager.Instance.Controllers[0].A_Button(true))) { ScreenManager.Instance.Controllers[0].characterInfo.Name = charCreatin_member.GetString(0, 0, items1[0].currentIndex); ScreenManager.Instance.Controllers[0].characterInfo.Gender = items3[0].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Skincolor = items3[1].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Head = items2[0].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Shirt = items2[1].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Belt = items2[2].currentIndex; ScreenManager.Instance.Controllers[0].characterInfo.Pants = items2[3].currentIndex; ScreenManager.Instance.Controllers[0].SaveSettings(); ScreenManager.Instance.ChangeScreen("MapTestScreen"); } //When the Escape key has been pressed exit the game if (InputManager.Instance.KeyPressed(Keys.Escape)) { //ScreenManager.Instance.ChangeScreen("MenuScreen"); } }