Example #1
0
 private void Turn()
 {
     while (this.state == GameState.InPlay)
     {
         foreach (PlayerSelect pl in players)
         {
             PlayerSelect personalTurn = players[(playerTurn)];
             Utilities.ColorChange(pl.GetName, pl.GetColor);
             Console.WriteLine();
             Utilities.DieThrower();
             ShowTknOptions(personalTurn.GetTokens());
             ChangeTurns();
         }
     }
 }
Example #2
0
        private void CreatePlayers()                          //allows the players to be made.
        {
            players = new PlayerSelect[this.numberOfPlayers]; //Creates "PlayerSelect" or "Players" for however many players were needed.

            Console.Clear();

            for (int i = 0; i < this.numberOfPlayers; i++)
            {
                Console.WriteLine("What is the name of Player {0}: ", (i + 1));
                string name = Console.ReadLine();
                Utilities.Clear(1000);

                Token[] tokens = Utilities.DesignatedTkn(i);

                players[i] = new PlayerSelect(name, (i + 1), tokens);
            }
        }