Example #1
0
		public void Update(KeyState _keyState)
		{
			var keyModifiers = _keyState.KeyModifiers;

			var downKeys = _keyState.PressedKeys;

			if (keyModifiers != m_keyModifiers) m_downKeys.Clear();

			var pressedKeys = new List<ConsoleKey>();
			var prevDownKeys = m_downKeys.ToArray();

			foreach (var key in prevDownKeys)
			{
				if (downKeys.Contains(key)) continue;

				pressedKeys.Add(key);
				m_downKeys.Remove(key);
			}
			foreach (var key in downKeys)
			{
				if (m_downKeys.Contains(key)) continue;

				m_moveKeyHoldedSince = DateTime.Now;
				m_downKeys.Add(key);
			}

			m_keyModifiers = keyModifiers;

			if (m_downKeys.Except(KeyTranslator.MoveKeys).Any() || pressedKeys.Any())
			{
				m_isAutoRepeateMode = false;
			}
			else
			{
				if (m_downKeys.Intersect(KeyTranslator.MoveKeys).Any())
				{
					var totalMilliseconds = (DateTime.Now - m_moveKeyHoldedSince).TotalMilliseconds;
					if (m_isAutoRepeateMode)
					{
						if (totalMilliseconds > Constants.AUTO_MOVE_REPEAT_MILLISECONDS)
						{
							m_moveKeyHoldedSince = DateTime.Now;
							pressedKeys.AddRange(m_downKeys);
						}
					}
					else
					{
						if (totalMilliseconds > Constants.AUTO_MOVE_REPEAT_AFTER)
						{
							m_isAutoRepeateMode = true;
						}
					}
				}
			}

			foreach (var pressedKey in pressedKeys)
			{
				m_pressed.Enqueue(new Tuple<ConsoleKey, EKeyModifiers>(pressedKey, m_keyModifiers));
			}

			if (m_pressed.Count > 0)
			{
				if (UiBlocks.Peek() != m_mainUiBlock || World.TheWorld.Avatar.NextAct == null)
				{
					var tuple = m_pressed.Dequeue();
					UiBlocks.Peek().KeysPressed(tuple.Item1, tuple.Item2);
					MessageManager.SendMessage(this,WorldMessage.JustRedraw);
				}
			}

			if (UiBlocks.Peek() == m_mainUiBlock)
			{
				if (!m_mainUiBlock.NeedWait)
				{
					if (!World.TheWorld.CreatureManager.FirstActiveCreature.IsAvatar || World.TheWorld.Avatar.NextAct != null  || World.TheWorld.WorldTick==0)
					{
#if DEBUG
						using (new Profiler())
#endif
						{
							World.TheWorld.GameUpdated();
						}
					}
				}
			}
		}
Example #2
0
        public void Update(KeyState _keyState)
        {
            var keyModifiers = _keyState.KeyModifiers;

            var downKeys = _keyState.PressedKeys;

            if (keyModifiers != m_keyModifiers)
            {
                m_downKeys.Clear();
            }

            var pressedKeys  = new List <ConsoleKey>();
            var prevDownKeys = m_downKeys.ToArray();

            foreach (var key in prevDownKeys)
            {
                if (downKeys.Contains(key))
                {
                    continue;
                }

                pressedKeys.Add(key);
                m_downKeys.Remove(key);
            }
            foreach (var key in downKeys)
            {
                if (m_downKeys.Contains(key))
                {
                    continue;
                }

                m_moveKeyHoldedSince = DateTime.Now;
                m_downKeys.Add(key);
            }

            m_keyModifiers = keyModifiers;

            if (m_downKeys.Except(KeyTranslator.MoveKeys).Any() || pressedKeys.Any())
            {
                m_isAutoRepeateMode = false;
            }
            else
            {
                if (m_downKeys.Intersect(KeyTranslator.MoveKeys).Any())
                {
                    var totalMilliseconds = (DateTime.Now - m_moveKeyHoldedSince).TotalMilliseconds;
                    if (m_isAutoRepeateMode)
                    {
                        if (totalMilliseconds > Constants.AUTO_MOVE_REPEAT_MILLISECONDS)
                        {
                            m_moveKeyHoldedSince = DateTime.Now;
                            pressedKeys.AddRange(m_downKeys);
                        }
                    }
                    else
                    {
                        if (totalMilliseconds > Constants.AUTO_MOVE_REPEAT_AFTER)
                        {
                            m_isAutoRepeateMode = true;
                        }
                    }
                }
            }

            foreach (var pressedKey in pressedKeys)
            {
                m_pressed.Enqueue(new Tuple <ConsoleKey, EKeyModifiers>(pressedKey, m_keyModifiers));
            }

            if (m_pressed.Count > 0)
            {
                if (UiBlocks.Peek() != m_mainUiBlock || World.TheWorld.Avatar.NextAct == null)
                {
                    var tuple = m_pressed.Dequeue();
                    UiBlocks.Peek().KeysPressed(tuple.Item1, tuple.Item2);
                    MessageManager.SendMessage(this, WorldMessage.JustRedraw);
                }
            }

            if (UiBlocks.Peek() == m_mainUiBlock)
            {
                if (!m_mainUiBlock.NeedWait)
                {
                    if (!World.TheWorld.CreatureManager.FirstActiveCreature.IsAvatar || World.TheWorld.Avatar.NextAct != null || World.TheWorld.WorldTick == 0)
                    {
#if DEBUG
                        using (new Profiler())
#endif
                        {
                            World.TheWorld.GameUpdated();
                        }
                    }
                }
            }
        }