//Thread thread = new Thread(Console.Beep); public void MakeĐ’eliberateAction(ref GameRoom level, int frameTime) { for (int i = 0; i <= level.lastObjectIndex; i++) { if (level.gameObj[i].IsActive) { if (frameTime % level.gameObj[i].Slowness == 0) { MakeĐ’eliberateAction(ref level, ref level.gameObj[i]); } } } level.gameObj[level.FindPlayerIndex()].Action = UnitActions.None; }
private UnitActions BlindBeagle(GameRoom level, GameObject beagle) { UnitActions beagleAction = UnitActions.None; if (beagle.IsActive) { int playerIndex = level.FindPlayerIndex(); Coordinate playerCenter = level.gameObj[playerIndex].ObjArea.GetCenter(); Coordinate beagleCenter = beagle.ObjArea.GetCenter(); int absX = Math.Abs(playerCenter.x - beagleCenter.x); int absY = Math.Abs(playerCenter.y - beagleCenter.y); if (absX > absY) { if (playerCenter.x >= beagleCenter.x) { beagleAction = UnitActions.MoveRight; } else { beagleAction = UnitActions.MoveLeft; } } else { if (playerCenter.y >= beagleCenter.y) { beagleAction = UnitActions.MoveDown; } else { beagleAction = UnitActions.MoveTop; } } } return(beagleAction); }
public void SetPlayerDecision(GameRoom level, UnitActions action) { level.gameObj[level.FindPlayerIndex()].Action = action; }