private void createGame() { LabirentAlgorithm labirentAlgorithm = new LabirentAlgorithm(LabirentAlgorithm.GameLevel.easy, mapSize, 5, 7, 5, 7); map = labirentAlgorithm.GetRandomMap(); this.Invalidate(); GameView gameView = new GameView(map, labirentAlgorithm, new Point(5, 6)); gameView.Show(); }