Example #1
0
 public void AddView(SDL2GameView view)
 {
     if (!_views.Contains(view))
     {
         _views.Add(view);
         view.Destroyed += OnDestroyed;
     }
 }
Example #2
0
		public bool RemoveView (SDL2GameView view) {
			if (_views.Contains(view) && !_closedList.Contains(view)) {
				view.Destroyed -= OnDestroyed;
				lock (_closedList)
					_closedList.Add(view);
				return true;
			}
			return false;
		}
Example #3
0
 public bool RemoveView(SDL2GameView view)
 {
     if (_views.Contains(view) && !_closedList.Contains(view))
     {
         view.Destroyed -= OnDestroyed;
         lock (_closedList)
             _closedList.Add(view);
         return(true);
     }
     return(false);
 }
Example #4
0
		public static void Main (string[] args) {
			if (SDL.SDL_Init(SDL.SDL_INIT_NOPARACHUTE | SDL.SDL_INIT_VIDEO) < 0)
				throw new SDL2Exception();

			var view = new SDL2GameView("Match3", 1024, 768, false, true, 0, 0);
			var game = new Game(view);

			var loop = new SDL2EventLoop();
			loop.Event += (object sender, SDL2EventArgs e) => {
				if (e.Event.type == SDL.SDL_EventType.SDL_KEYDOWN && e.Event.key.keysym.sym == SDL.SDL_Keycode.SDLK_ESCAPE)
					loop.Dispose();
			};

			loop.AddView(view);
			loop.EnterLoop();

			view.Dispose();

			loop.Dispose();

			SDL.SDL_Quit();
		}
Example #5
0
		public static void Main (string[] args) {
			if (SDL.SDL_Init(SDL.SDL_INIT_NOPARACHUTE | SDL.SDL_INIT_VIDEO) < 0)
				throw new SDL2Exception();

			var gameView = new SDL2GameView("Temp", 800, 600, false);
			var scene = new TempScene(gameView);

			var loop = new SDL2EventLoop();
			loop.Event += (object sender, SDL2EventArgs e) => {
				if (e.Event.type == SDL.SDL_EventType.SDL_KEYDOWN && e.Event.key.keysym.sym == SDL.SDL_Keycode.SDLK_ESCAPE)
					loop.Dispose();
			};

			#if !DEBUG
			SDL.SDL_ShowCursor(0);
			#endif

			loop.AddView(gameView);
			loop.EnterLoop();

			gameView.Dispose();

			SDL.SDL_Quit();
		}
Example #6
0
		public void AddView (SDL2GameView view) {
			if (!_views.Contains(view)) {
				_views.Add(view);
				view.Destroyed += OnDestroyed;
			}
		}