Example #1
0
        /// <summary>
        /// Sends the specified packets data to the client, and releases the resources
        /// </summary>
        /// <param name="packet"> the udp packet which will be send</param>
        /// <param name="message">the string that will be sended to client</param>
        public void SendAsync(UDPPacket packet, string message)
        {
            // If we are shutting down, dont receive again
            if (!IsRunning)
            {
                return;
            }
            packet.SetBufferContents(Encoding.UTF8.GetBytes(message));

            if (LogWriter.Log.DebugSockets)
            {
                LogWriter.Log.Write(LogLevel.Debug, "{0} [Send] UDP data: {1}", ServerName, message);
            }

            Listener.SendToAsync(packet.AsyncEventArgs);
        }
Example #2
0
        /// <summary>
        /// Sends the specified packets data to the client, and releases the resources
        /// </summary>
        /// <param name="packet">the udp packet which will transfer byte to its own format</param>
        /// <param name="message">the bytes that will be send to client</param>
        protected void SendAsync(UDPPacket packet, byte[] message)
        {
            // If we are shutting down, dont receive again
            if (!IsRunning)
            {
                return;
            }

            packet.SetBufferContents(message);
            string tempSendMsg = BitConverter.ToString(packet.ByteReply);

            if (LogWriter.Log.DebugSockets)
            {
                LogWriter.Log.Write(LogLevel.Debug, "{0} [Send] UDP data: {1}", ServerName, tempSendMsg);
            }

            Listener.SendToAsync(packet.AsyncEventArgs);
        }