public Player(List <SpriteSheet> loadedSheets, Eagle myEagle, Bullet myBullet) : base(loadedSheets) { health = 100; isInvulnerable = false; rateOfFire = 1; pupDuration = 30; killCount = 0; hasPup = false; score = 0; canFire = true; canUseStrike = true; canUseFear = true; isJumping = false; isFalling = false; isColliding = false; isAnimatable = true; animationState = Animations.Idle; }
public Player(Texture2D loadedTex, Eagle myEagle, Bullet myBullet) : base(loadedTex) { health = 100; isInvulnerable = false; rateOfFire = 1; pupDuration = 30; killCount = 0; hasPup = false; score = 0; canFire = true; canUseStrike = true; canUseFear = true; isJumping = false; isFalling = false; isColliding = false; isAnimatable = false; animationState = Animations.None; }