private string GetSettingFromJson(GameSettings.GameSetting setting) { if (!this.JsonSettings.HasField(setting.ToString())) { return(string.Empty); } return(this.JsonSettings[setting.ToString()].str); }
private void SaveSettingToJson(GameSettings.GameSetting setting, string value) { if (!this.JsonSettings.HasField(setting.ToString())) { this.JsonSettings.AddField(setting.ToString(), value); } else { this.JsonSettings[setting.ToString()] = JSONObject.CreateStringObject(value); } }