Example #1
0
 private void OnUpdate_HandlePackage()
 {
     for (int i = 0, count = mRecvBuffer.Count; i < count; i++)
     {
         KeyValuePair <int, byte[]> one = mRecvBuffer[i];
         if (_event != null)
         {
             _event.Dispatch((uint)one.Key, one.Value);
         }
         mRecvBuffer.Remove(one);
         count--;
         i--;
     }
 }
 void IGameServiceUpdate.OnUpdate()
 {
     lock (mBufferLock) {
         if (_event != null)
         {
             Dictionary <string, byte[]> .Enumerator ie = mBuffer.GetEnumerator();
             while (ie.MoveNext())
             {
                 KeyValuePair <string, byte[]> pair = ie.Current;
                 uint msg_type = ParseBufferKey(pair.Key);
                 _event.Dispatch(msg_type, pair.Value);
             }
             mBuffer.Clear();
         }
     }
 }