Example #1
0
        //-----------------------コンストラクタ-----------------------

        //-----------------------privateメソッド-----------------------

        /// <summary>
        /// 各ターン最初に受信するフィールド情報をGameTableクラスに反映
        /// </summary>
        /// <param name="json">サバから受信したJSONデータ</param>
        private static GameTable FieldInfoToMyGameTable(string json, int myTeamID, int opTeamID)
        {
            //受信したJSONデータを変換用クラスに変換
            var gt = new _GameTable();

            using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(json))) {
                var serializer = new DataContractJsonSerializer(typeof(_GameTable));
                gt = (_GameTable)serializer.ReadObject(stream);
            }             //End_Using

            //return用変数
            var result = new GameTable();

            //各種変数を更新
            result.FieldWidth  = gt.Width;
            result.FieldHeight = gt.Height;
            result.AgentNum    = gt.Teams[0].Agents.Length;
            result.ElapsedTurn = gt.Turn + 1;

            //盤面を作成
            result.Field = new Tile[gt.Height][];
            for (int y = 0; y < gt.Height; ++y)
            {
                result.Field[y] = new Tile[gt.Width];
                for (int x = 0; x < gt.Width; ++x)
                {
                    result.Field[y][x] = new Tile(gt.Points[y][x], gt.Tiled[y][x]);
                }         //End_For
            }             //End_For

            //自チームの状態を作成
            result.MyTeam = new Team();
            for (int i = 0; i < gt.Teams.Length; ++i)
            {
                if (gt.Teams[i].TeamID == myTeamID)
                {
                    //ポイントを更新
                    result.MyTeam.TeamID    = gt.Teams[i].TeamID;
                    result.MyTeam.TilePoint = gt.Teams[i].TilePoint;
                    result.MyTeam.AreaPoint = gt.Teams[i].AreaPoint;
                    //エージェントを更新
                    result.MyTeam.Agents = new Agent[gt.Teams[i].Agents.Length];
                    for (int j = 0; j < gt.Teams[i].Agents.Length; ++j)
                    {
                        result.MyTeam.Agents[j] = new Agent(gt.Teams[i].Agents[j].AgentID, gt.Teams[i].Agents[j].X, gt.Teams[i].Agents[j].Y);
                    }     //End_For
                }         //End_If
            }             //End_For

            //相手チームの状態を作成
            result.OpTeam = new Team();
            for (int i = 0; i < gt.Teams.Length; ++i)
            {
                if (gt.Teams[i].TeamID != myTeamID)
                {
                    //ポイントを更新
                    result.OpTeam.TeamID    = gt.Teams[i].TeamID;
                    result.OpTeam.TilePoint = gt.Teams[i].TilePoint;
                    result.OpTeam.AreaPoint = gt.Teams[i].AreaPoint;
                    //エージェントを更新
                    result.OpTeam.Agents = new Agent[gt.Teams[i].Agents.Length];
                    for (int j = 0; j < gt.Teams[i].Agents.Length; ++j)
                    {
                        result.OpTeam.Agents[j] = new Agent(gt.Teams[i].Agents[j].AgentID, gt.Teams[i].Agents[j].X, gt.Teams[i].Agents[j].Y);
                    }     //End_For
                }         //End_If
            }             //End_For

            //更新完了
            return(result);
        }         //End_Method
Example #2
0
        }         //End_Method

        /// <summary>
        /// 現在のフィールド情報をプロコン公式のJSON形式に変換
        /// </summary>
        /// <returns></returns>
        public static string FieldInfoToJson()
        {
            //プロコン公式に変換
            var ngo = new _GameTable();

            ngo.Width  = GameMaster.Table.FieldWidth;
            ngo.Height = GameMaster.Table.FieldHeight;
            ngo.Points = new int[GameMaster.Table.FieldHeight][];
            for (int i = 0; i < GameMaster.Table.FieldHeight; ++i)
            {
                ngo.Points[i] = new int[GameMaster.Table.FieldWidth];
                for (int j = 0; j < GameMaster.Table.FieldWidth; ++j)
                {
                    ngo.Points[i][j] = GameMaster.Table.Field[i][j].Point;
                }         //End_For
            }             //End_For
            ngo.StartedAtUnixTime = GameServer.StartedAtUnixTime;
            ngo.Turn  = GameMaster.Table.ElapsedTurn;
            ngo.Tiled = new int[GameMaster.Table.FieldHeight][];
            for (int i = 0; i < GameMaster.Table.FieldHeight; ++i)
            {
                ngo.Tiled[i] = new int[GameMaster.Table.FieldWidth];
                for (int j = 0; j < GameMaster.Table.FieldWidth; ++j)
                {
                    ngo.Tiled[i][j] = GameMaster.Table.Field[i][j].TeamID;
                }         //End_For
            }             //End_For
            var teams = new List <Team>()
            {
                GameMaster.Table.MyTeam, GameMaster.Table.OpTeam
            };

            ngo.Teams = new _Team[2];
            for (int i = 0; i < 2; ++i)
            {
                ngo.Teams[i]           = new _Team();
                ngo.Teams[i].TeamID    = teams[i].TeamID;
                ngo.Teams[i].TilePoint = teams[i].TilePoint;
                ngo.Teams[i].AreaPoint = teams[i].AreaPoint;
                ngo.Teams[i].Agents    = new _Agent[GameMaster.Table.AgentNum];
                for (int j = 0; j < GameMaster.Table.AgentNum; ++j)
                {
                    ngo.Teams[i].Agents[j]         = new _Agent();
                    ngo.Teams[i].Agents[j].AgentID = teams[i].Agents[j].AgentID;
                    ngo.Teams[i].Agents[j].X       = teams[i].Agents[j].X + 1;
                    ngo.Teams[i].Agents[j].Y       = teams[i].Agents[j].Y + 1;
                }         //End_For
            }             //End_For
            var actionList = new List <_ReceiveAction>();

            foreach (var l in JsonInOut.TurnActions)
            {
                foreach (var a in l)
                {
                    actionList.Add(a);
                }         //End_For
            }             //End_For
            ngo.Actions = actionList.ToArray();

            //JSON化
            string json;

            using (var ms = new MemoryStream()) {
                var serializer = new DataContractJsonSerializer(typeof(_GameTable));
                serializer.WriteObject(ms, ngo);
                json = Encoding.UTF8.GetString(ms.ToArray());
            }     //End_Using
            return(json);
        }         //End_Method