// Servers most important running method private void RunService() { // Important variable instantiation players = new List <Player>(); cookies = new List <Cookie>(); gameState = new Data(64, 64); //Create new thread for updating cookies new Timer(CookieTick, null, TimeSpan.Zero, TimeSpan.FromSeconds(0.3)); // Windows or Unix localhost string localHost = Environment.OSVersion.Platform == PlatformID.Unix ? "0.0.0.0" : "127.0.0.1"; // Setup the TCP socket _listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _listeningSocket.Bind(new IPEndPoint(IPAddress.Parse(localHost), _port)); // Always localhost _listeningSocket.Listen(_port); //Debug info Console.WriteLine("Listening for connections on port " + _port + " and localhost IP: " + localHost); // Socket listening loop while (true) { Player player = new Player(_listeningSocket.Accept()); players.Add(player); Thread thread = new Thread(() => player.Run()); thread.Start(); } }
// Servers most important running method private void RunService() { // Important variable instantiation players = new List<Player>(); cookies = new List<Cookie>(); gameState = new Data(64, 64); //Create new thread for updating cookies new Timer(CookieTick, null, TimeSpan.Zero, TimeSpan.FromSeconds(0.3)); // Windows or Unix localhost string localHost = Environment.OSVersion.Platform == PlatformID.Unix ? "0.0.0.0" : "127.0.0.1"; // Setup the TCP socket _listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _listeningSocket.Bind(new IPEndPoint(IPAddress.Parse(localHost), _port)); // Always localhost _listeningSocket.Listen(_port); //Debug info Console.WriteLine("Listening for connections on port " + _port + " and localhost IP: " + localHost); // Socket listening loop while (true) { Player player = new Player(_listeningSocket.Accept()); players.Add(player); Thread thread = new Thread(() => player.Run()); thread.Start(); } }