public GameClient(WinsockClient Socket) { this.Socket = Socket; SendLock = new object(); Cryptography = new GameCryptography(); Cryptography.Initialize(); Entity = new Entity(this); Screen = new Screen(this); PacketQueue = new PacketQueue(); Inventory = new List <ConquerItem>(); Profiencys = new List <LearnProfiency>(); Spells = new List <LearnSpell>(); Equipment = new Dictionary <ItemPosition, ConquerItem>(); Status = LoginStatus.Logging; }
public GameClient(WinsockClient Socket) { this.Socket = Socket; SendLock = new object(); Cryptography = new GameCryptography(); Cryptography.Initialize(); Entity = new Entity(this); Screen = new Screen(this); PacketQueue = new PacketQueue(); Inventory = new List<ConquerItem>(); Profiencys = new List<LearnProfiency>(); Spells = new List<LearnSpell>(); Equipment = new Dictionary<ItemPosition, ConquerItem>(); Status = LoginStatus.Logging; }