/// <summary> /// Send the map to specific player /// </summary> public static void SendMap(string player) { // Send one row at a time for (int y = 0; y < gameState.GetMapSizeY(); y++) { string sent = "0, " + y + ", " + (gameState.GetMapSizeX() - 1) + ", " + y + ", "; for (int x = 0; x < gameState.GetMapSizeX(); x++) { sent += gameState.map[x, y] + ", "; } sent = sent.Substring(0, sent.Length - 2); Update(102, sent, player); } }