/// <summary>
        ///
        /// 进入2~6人后处理的
        /// </summary>
        /// <param name="tablenum"></param>
        /// <param name="userList"></param>
        public BullFight100Table(int gameid, BaseRoom _room2, int tablenum, BullFight100User _firstUser, cs_enterroom _data)
        {
            _numpertable = 1;
            _roomid      = _room2.mRoomID;
            _room        = _room2 as BullFight100Room;
            _tableid     = tablenum;
            _baseMoney   = 1;
            _bankpos     = 1;
            if (_DicPos2User == null)
            {
                _DicPos2User = new ConcurrentDictionary <int, BullFight100User>();
            }
            ConcurrentDictionary <int, BaseUser> _temppos2user = new ConcurrentDictionary <int, BaseUser>();

            _quePosGetBanker = new ConcurrentQueue <int>();
            _quePosGetBanker.Enqueue(_bankpos); //================测试数据
            _firstUser._tableID = tablenum;     //赋值桌子号

            _DicPos2User.TryAdd(1, _firstUser); //1~3表示位置
            _temppos2user.TryAdd(1, _firstUser);
            _masterPos = 1;                     //房主,只做建房用

            _judge = new BullFight100Judge(this);
            _judge.InitiArgs(_data);
            base._gametype = _judge._gametype;
            _tableMaxCount = _judge.GetTableorBankerMaxCount;

            _TurnWaitTime = 15;

            base.Initi(_temppos2user, _judge._minLimit, _judge._maxLimit, gameid, BF100SendDataServer.instance, DoTableTimer);
            base.EnterTable();

            _strStatus = "BullFightTable...1";
        }